How to do 'laying down effect' for long hair?

ToobisToobis Posts: 966
In a scene I am working on a female g8 model with long hair is laying totally on her back on a bed. I wanted the hair to lay behind her head across the bedsheets as it would normally due to the gravity not across her face as all. There are no morphs that come with most or all hair that allow you to make it look like the hair is draped down across behind them as if someone is on their back. Is there any type of hair script that may allow for this effect? How else do you think it could best be done? I am talking with non dforce hair also.Ty.

Comments

  • SevrinSevrin Posts: 6,310

    If you exclude dForce, and the hair has no suitable morphs, you will have to create the morphs.  This is the type of situation where you would want to use dForce.

  • FSMCDesignsFSMCDesigns Posts: 12,776

    Why not use dforce hair, it's the fastest, best looking solution

  • ToobisToobis Posts: 966

    yeh its just the ones I am using are a few years old and are not dforce.

  • Silas3DSilas3D Posts: 609

    You can convert older hair to dforce, you just need to make sure that the roots aren't dynamic so that your character doesn't go bald!

    If the hair has a scalp and the rest of the hair intersects it, then making the scalp surface non-dynamic should be sufficient, otherwise you'll need to be more precise with the weight map.

    Check out this tutorial:

  • Hello,

     I know there are tutorials about dforce hair but I wanted to make a dforce long hair to lay out flat when a superheroine is laying down on the ground defeated. Is there a good setting for it? Thank you

  • On the Linday Side Layered Messy Hair there is a laying down preset for use with dForce. If you want to replicate it for other hair, try to shape the hair so it's similar to the Linday hair preset before simulating. The preset general shape is a fan/ halo shape parallel to the shoulders. The hair starts at the scalp and has the tips level with the top of the face when the character is on their back, and it looks as if the face is at the bottom of a wide bowl of hair. The fan shape sets the general hair spread shape after simulating, and the tips being level with the face reduces the chance of interaction with pillows or other stuff before the hair drapes. This general shape should work in many situations with long dForce hair.

    Regards,

    Richard.

  • Ghosty12Ghosty12 Posts: 2,065

    Silas3D said:

    You can convert older hair to dforce, you just need to make sure that the roots aren't dynamic so that your character doesn't go bald!

    If the hair has a scalp and the rest of the hair intersects it, then making the scalp surface non-dynamic should be sufficient, otherwise you'll need to be more precise with the weight map.

    Check out this tutorial:

    That is a interesting one and thank you for the link.. It is interesting how that person did it and seems to be a lot more streamlined.. The tutorial below was the only way I knew about how to do it..

  • MattymanxMattymanx Posts: 6,949

    Doing an animayed drape would be the best way to do a laying down pose with dForce hair.  If you own some Linday hairs, some of them come wiht videos showing hwo to do it

Sign In or Register to comment.