Does any skin building script work AT ALL on 8.1?

Ok so Zev0's skin builder 8 does not work yet on 8.1 cause I have tried, even though he his supposedly updating his scripts.  So, I tried the Ultimate Skin manager to see if it does cause it said it was updated for 8.1 and it is NOT working at all.  It keeps telling me to use gen 2, gen 3 or gen 8 only, not gen 8.1.  So here is my question:  does ANY skin builder script work at all atm for 8.1?  If not, I am just going to wait til gen 9 and victoria 9 which will probably release for daz 15 whenever that happens.

Comments

  • nicsttnicstt Posts: 11,715

    Create it on a G8 character then just copy the textures over.

  • jestmartjestmart Posts: 4,449

    The product is built to use the G8 base UVs so there is no point in using it on G8.1

  • LeanaLeana Posts: 11,809
    edited March 2021

    jestmart said:

    The product is built to use the G8 base UVs so there is no point in using it on G8.1

    Why not? You can then use that skin for a character using the new expression system or morphs made specifically for G8.1.

    And you can always use Map Transfer to create a version with G8.1 UVs if you really want to use those.

    Post edited by Leana on
  • jestmartjestmart Posts: 4,449

    I am saying there is no point modifying the script as there is no advantage over just running it on G8 and applying after to G8.1.

  • nicsttnicstt Posts: 11,715

    Zev0 said he was updating it, so having native access to textures in the 8.1UV format would be nice.

  • nicstt said:

    Create it on a G8 character then just copy the textures over.

     

    I didn't think of that.  Thanks. Ill give that a shot. 

  • Ok so trying to reuse a texture from Genesis 8 female to Genesis 8.1 female, does not work.  The mapping is different.  It now has separate mappings now for the head and body.  It is no longer called torso.  So yeah we have to patiently wait for Zev0 to make his update for Skin Builder 8.

  • PerttiAPerttiA Posts: 10,024

    gohanf22 said:

    Ok so trying to reuse a texture from Genesis 8 female to Genesis 8.1 female, does not work.  The mapping is different.  It now has separate mappings now for the head and body.  It is no longer called torso.  So yeah we have to patiently wait for Zev0 to make his update for Skin Builder 8.

    When you have created the materials on G8, save them as Material Presets that you can apply to G8.1. When you do this, G8.1 will use the G8 UV maps and the textures will be applied correctly.

  • nemesis10nemesis10 Posts: 3,486

    Genesis 8.1 can use both Genesis 8 and 8.1 uv's.  Set the Uv of the figure first in the surface tab and then apply the texture. this might be useful: https://www.daz3d.com/forums/discussion/470226/convert-upgrade-genesis-8-characters-to-8-1.  If you want to also convert it to the new PBR texture, https://www.daz3d.com/forums/discussion/467571/howto-create-missing-genesis-8-1-head-skin-maps-from-genesis-8-3-skin-maps

  • BAM! RendersBAM! Renders Posts: 148
    edited March 2021

    nemesis10 said:

    Genesis 8.1 can use both Genesis 8 and 8.1 uv's.  Set the Uv of the figure first in the surface tab and then apply the texture. this might be useful: https://www.daz3d.com/forums/discussion/470226/convert-upgrade-genesis-8-characters-to-8-1.  If you want to also convert it to the new PBR texture, https://www.daz3d.com/forums/discussion/467571/howto-create-missing-genesis-8-1-head-skin-maps-from-genesis-8-3-skin-maps

    I may just wait til Zev0 releases an update. This seems more work that I really do not want to do. At least if and when skin builder 8 is updated, all the scripting and [stuff] will be updated that I can easilly make 8.1 skins.  Thanks though. 

    Post edited by Chohole on
  • To be clear, Zev0 is not updating Skin Builder for 8.1.

    https://www.daz3d.com/forums/discussion/comment/6582026/#Comment_6582026

  • BAM! RendersBAM! Renders Posts: 148
    edited March 2021

    But how do you make the UVs match up with the new setup on 8.1?  Like there is no torso map anymore on 8.1 like is on gen 1,2,3, and 8. It is now separate as head and body.  That is what I am asking cause if I try to reuse it on 8.1. it wont fit right and look all weird unless I am missing something here.

    Edit: I mean I know you guys linked those how to tutorials on how to make [stuff] work good from 8 to 8.1 but is there no other easier way than that.

    Post edited by Chohole on
  • IceCrMnIceCrMn Posts: 2,141

    Put the Torso maps in the Body and Head slots.

    Can also just copy the Torso on 8(right click Torso on Shader pane > copy selected surfaces(s)) and then CTRL+left click head and body on 8.1 right click > paste to selected surfaces(s).

    That's how I do it anyway.

    Save my work as Materials preset so I can apply to any character using the new PBR shader.

  • SpaciousSpacious Posts: 481

    First apply to Gen 8 figure.  Save as material setting.  Load 8.1 figure apply new materrial setting.

  • nicsttnicstt Posts: 11,715

    gohanf22 said:

    Ok so trying to reuse a texture from Genesis 8 female to Genesis 8.1 female, does not work.  The mapping is different.  It now has separate mappings now for the head and body.  It is no longer called torso.  So yeah we have to patiently wait for Zev0 to make his update for Skin Builder 8.

    It 100% does work; I speak as someone who has done it repeatedly.

  • LeanaLeana Posts: 11,809

    gohanf22 said:

    Ok so trying to reuse a texture from Genesis 8 female to Genesis 8.1 female, does not work.  The mapping is different.  It now has separate mappings now for the head and body.  It is no longer called torso.  So yeah we have to patiently wait for Zev0 to make his update for Skin Builder 8.

    Using a G8F material preset on G8.1F definitely should work.

    What version of DS do you use? You need 4.15.x for a lot of things related to G8.1 to work.

  • SquishySquishy Posts: 460
    edited March 2021

    the difference between the 8.0 and 8.1 UV map is something you have to scrutinize with a microscope to really appreciate, SkinBuilder textures look really really good on 8.1 using the legacy UV map. I've generated something like 15 full skin sets, it's far and away the best money I ever spent on anything DAZ/Poser related. The material files it writes out are compatible with both 8.0 and 8.1 with no modifications necessary, super super uper good value. 

    Post edited by Squishy on
  • Richard HaseltineRichard Haseltine Posts: 102,244

    pjzanca said:

    the difference between the 8.0 and 8.1 UV map is something you have to scrutinize with a microscope to really appreciate, SkinBuilder textures look really really good on 8.1 using the legacy UV map. I've generated something like 15 full skin sets, it's far and away the best money I ever spent on anything DAZ/Poser related. The material files it writes out are compatible with both 8.0 and 8.1 with no modifications necessary, super super uper good value. 

    The relxation of the maps is broadly similar, I think, but they are intended to be used with very different relative sizes - the back of the head now has a whole map instead of just part of the body map - so the differences in practice are considerable..

  • SquishySquishy Posts: 460

    I'm not exactly saying it's a worthless innovation but in this context, the skins output by Skin Builder are of very good quality when used with the 8.0 UV map. It's very hard to appreciate the difference in texture scales unless you're using some additional sharp-lined painted design that crosses the border, the skin textures themselves look great.

  • takezo_3001takezo_3001 Posts: 1,997

    gohanf22 said:

    Ok so Zev0's skin builder 8 does not work yet on 8.1 cause I have tried, even though he his supposedly updating his scripts.  So, I tried the Ultimate Skin manager to see if it does cause it said it was updated for 8.1 and it is NOT working at all.  It keeps telling me to use gen 2, gen 3 or gen 8 only, not gen 8.1.  So here is my question:  does ANY skin builder script work at all atm for 8.1?  If not, I am just going to wait til gen 9 and victoria 9 which will probably release for daz 15 whenever that happens.

    V3Digitimes just released a plugin that addresses that very issue, and it's on sale for only $16!

  • Honestly I'm just going to wait for gen 9 and when he makes skin builder 9 for it.  From what I have been seeing, Gen 8.1 isnt much different from gen 8, except the expressions and face posing and having the one texture option automatically ticked.  Other than that, not much different, so I'll wait til gen 9 like everyone else is doing and keep using gen 8 til then.

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