Ripple effects for water

MegarigMegarig Posts: 88

I recently bought the Viking Village, and I notice the water plane - when rendered - just looks like a flat, reflective plane. Is there a way to create ripples in the water, as shown in some of the promos?

Comments

  • srieschsriesch Posts: 4,241
    edited December 1969

    I don't have the set, but suspect that perhaps you could use a bump map or displacement on the water to create ripples. You could either paint it manually or maybe find some pre-made maps to apply or use as brushes. Also check to see if these might already be built into the product, either as a morph that you can change, or as bump/displacement for which the values by default are just so small you can't see them. I often have to change the default bump values to WAY bigger values on many products because they are so close to zero as to be invisible.

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    Is this Poser or DAZ Studio? If DAZ Studio, are you using the DAZ Studio version?

  • frank0314frank0314 Posts: 14,056
    edited December 1969

    If it's Poser did you apply the DS mat for that object to it?

  • FishtalesFishtales Posts: 6,119
    edited December 1969

    I did a quick render. When first loaded the water is glass so I changed the Bump strength in the Surfaces Tab after choosing Water in surfaces.

    The settings shown here are.

    Bump Strength 200%

    Negative Bump -1.34

    Positive Bump 1.47

    Different settings give different ripple effects. I tried Displacement but it caused black dots to appear on the water surface so trial and error with both settings might be in order.

    viking-village-001.jpg
    1000 x 750 - 458K
  • MegarigMegarig Posts: 88
    edited October 2014

    I don't have the set, but suspect that perhaps you could use a bump map or displacement on the water to create ripples. You could either paint it manually or maybe find some pre-made maps to apply or use as brushes. Also check to see if these might already be built into the product, either as a morph that you can change, or as bump/displacement for which the values by default are just so small you can't see them. I often have to change the default bump values to WAY bigger values on many products because they are so close to zero as to be invisible.

    I think I may have it licked - I checked, and oddly enough, there are no specific "water" bumps. The bumb applied to the water by default is called "Cloud". Go figure. There are no morphs, but what I tried was taking the bump strength to 200%, and the positive bump to about 13, and it looks like I made some natural looking ripples that don't look like etching or scratching, which is what I got when I increased the displacement and maximum displacement.

    Water_Sample.jpg
    968 x 606 - 52K
    Post edited by Megarig on
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