Hexagon replacement

2

Comments

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    Estroyer said:
    I love Hexagon, but in the end I dropped it because it's not stable enough for me (also using 64-bit system).
    I've had the opportunity to try these:
    3DS Max: too pricy but also too crammed with stuff I will never need but still pay for. Also, high learning curve
    Curvy: its interface I couldn't get used to, but it's great for organic modeling
    Sculptris: nice (and free!) very intuitive, simple software, but lacks features
    Blender: I like Blender a lot. Still in the process of getting to know it, but I had an immediate click with it
    Sketchup: Not too hard to learn but I came across its limitation for commercial work (you can always pay for it of course, but it's $590) and I dropped it

    Here is a list that might help ^^
    http://en.wikipedia.org/wiki/List_of_3D_modeling_software


    ...Modo is still very much on my "shortlist". Just need to come up with the finances for it.

    It's too bad MS bought out and quashed TrueSpace. I still have 7.6 somewhere on a DVD, may have to find and reinstall it.

  • McGrandpaMcGrandpa Posts: 464
    edited December 1969

    Way back when, I actually linked through to CP from HERE, in the old store, on the Sale of Poser Pro and Modo 302 bundled for the low low price of $999.00 US. May 1, 2008. Back then I still had some money. I bought a lot of stuff since then. Vue 6 Infinite, ZBrush 3.5, Photoshop CS4 Extended. Then I got some new hardware too. I knew the money wouldn't last, so I got the best I could afford at the time. And, I've been riding that ship ever since. ZBrush updates everybody free once ya pay the full price. I say it's worth it. You CAN use it for a full fledged modeler and create entire scenes in it. Modo is a whopper. I am finally 'coming back' from a major illness, and I think I can wrap my brain around modeling a little. I also have Sculptris. That is a great tool to familiarize yourself with what to expect in the full ZBrush program. I have only modo 401, and there is SO much in it I get baffled. But it is fun to tinker with. Over at RDNA, Lady Littlefox has put together some great tutorials. These are using modo, hexagon and others. She does a great job of knocking the intimidation down a few notches. Well worth checking out! There are also forums at PixoLogic and Luxology full of great folks happy to help new modelers.

    Think on this a moment, "You get what you pay for". ;o)

    SO. I got some tools, I just gotta get up off my mental duff and get with it! (Do I hear Kerya chuckling in the background? :o) )

    McG.

  • Robert FreiseRobert Freise Posts: 4,481
    edited December 1969

    Had Hex since it first came out never was stable on any platform for me (didn't get the 10-15 mins others talk about more like three mouse clicks and lockup until I turned off the power)
    Like Silo but had mesh problems with it in both Studio and Poser
    Really like Cinema 4D but it's expensive
    Am trying Blender even though it gives me nightmares of my first 3D program back in the DOS days (keyboard shortcuts out the wazoo) that old program needed three keyboard shortcuts to set the xyz coordinates for each point and heaven couldn't and wouldn't help you if screwed up glad those days are over

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ..."test drove" Modo 302 and liked what I saw but 1,000$ on my income was just not doable. Now it's something like 1,500$, still less than 3DS or C4D though.

    I really don't need another full feature application, I just need an affordable stable 64 bit polygon/vertex modeller with a good UV mapping function and intuitive UI. It, doesn't need to render, animate, rig or wash, dry, and fold the laundry.

    I feel that isn't too much to ask.

  • SylvanSylvan Posts: 2,718
    edited December 1969

    Kyoto Kid said:
    ..."test drove" Modo 302 and liked what I saw but 1,000$ on my income was just not doable. Now it's something like 1,500$, still less than 3DS or C4D though.

    I really don't need another full feature application, I just need an affordable stable 64 bit polygon/vertex modeller with a good UV mapping function and intuitive UI. It, doesn't need to render, animate, rig or wash, dry, and fold the laundry.

    I feel that isn't too much to ask.

    I wouldn't mind having one that cleans out the litterboxes!

  • McGrandpaMcGrandpa Posts: 464
    edited December 1969

    Kyoto Kid said:
    ..."test drove" Modo 302 and liked what I saw but 1,000$ on my income was just not doable. Now it's something like 1,500$, still less than 3DS or C4D though.

    I really don't need another full feature application, I just need an affordable stable 64 bit polygon/vertex modeller with a good UV mapping function and intuitive UI. It, doesn't need to render, animate, rig or wash, dry, and fold the laundry.

    I feel that isn't too much to ask.

    I haven't tried most of those named. If I hadn't got modo, CS4 Extended, ZBrush and even Poser right when I did, I don't think I'd have them now at all. At the end of my work life, just as I got shooed out the door(s), while I still was earning a paycheck, that's when I got all that stuff. In a 2 year window. The only stuff I bought since was Win 7 Pro and my PP2014 upgrade. And a surprisingly good but inexpensive HP notebook. And a Surface RT 64 gig. All those things have been strung out over a 5 year period. I gotta budget better. Anyways, if you haven't played with Sculptris, give it a shot. If you decide to buy ZBrush you will be ahead of the curve then. If not, Sculptris is free, nothing lost there. Then too, Carrara 8.n has a modeler built in. It also reads the Poser Runtime fully, can load anything from it straight up. I honestly don't know if it reads the DS Content. I think it does. If you have any version of Carrara already, you have the bones of a modeler to mess around with, get to know.
    McG.

  • kyoto kidkyoto kid Posts: 41,249
    edited October 2014

    ...I have Carrara 8.5 Pro and have been experimenting with the vertex modeller. It still is dependent on primitives as a base, however Cararra has a wider array of object shapes to choose from.

    I still feel an application strictly dedicated to the task of modelling and UV mapping would allow the developers to focus on the main function without being sidetracked by all the "other features" most 3D software has, thus allowing for a more robust and stable product. It's the old "jack of all trades - master of none" principle. If I need to pound a nail in, I need the proper tool to get the job done right the first time.

    Post edited by kyoto kid on
  • Laticis ImageryLaticis Imagery Posts: 488
    edited December 1969

    There isn't one :( LOL

    I have Modo and Lightwave, use Blender for Extruding SVG ( Vector Files ) for Text and Logos - Blender is the best for this.
    I can understand Modo and Lightwave, but to me Hexagon feels like home...its clean, simple and efficient.
    When it does not crash - I am using Win 7 64 - and most of the time its pretty good.

    This was partially created in Hexagon:
    http://eat3d.com/forum/contest-archive/head-sculpting-laticis-black-jack-final

    Following this Tutorial:
    http://www.daz3d.com/modeling-the-human-head

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...Hexagon could be that "one" if Daz would invest some development time and resources into upgrading it and squashing the bugs. Just bringing it into the 64 bit world alone could possibly help to eliminate some of the instability/crash issues.

    As I mentioned here and elsewhere, of all the modelling programmes I looked at, I also prefer Hexagon's elegant and uncluttered UI, but for me that is it's only strong point..

  • Laticis ImageryLaticis Imagery Posts: 488
    edited December 1969

    I agree..it has so much potential.

  • StratDragonStratDragon Posts: 3,251
    edited December 1969

    the adage you get what you pay for is so true for nearly everything, however it simply does NOT apply to Blender.The developers could slap a $3,500 price tag on it tomorrow and not change a single line of code to the free version and it would suddenly become "legitimate" in the minds of professionals, but may feel since it's free it cant be good. I was under that impression before I used it, I was blown away when I realized 1/10th of the potential of that software.

  • kyoto kidkyoto kid Posts: 41,249
    edited October 2014

    ...yes, it is basically on par with 3DS. I and many others just wish it has a more elegant UI. Modelliing is difficult to learn on it's own, having to fight with a cumbersome UI makes the learning process all the much harder and frutrating to deal with.

    Still have a bad taste in my mouth over the way Andrew's proposal was treated by members of the Blender community last year. It was handled in a very unprofessional and even immature manner by many who refer to themselves as "professionals", causing me to lose a good deal of respect for the community.

    Post edited by kyoto kid on
  • Silver DolphinSilver Dolphin Posts: 1,620
    edited December 1969

    I agree Blender is very powerful but the interface is too much of a stumbling block for new users. I wish someone would start a kick start open-source campaign for a programmer to strip out the 64bit code of the modeling portion of blender and give it a hexagon like interface. Now that would be a modeler worth donating some money for. When we wanted new features we the users would just raise money to hire programmer to make the features we want. For example a bridge that works in poser or daz studio, and maybe 3dconnexion space navigator support. Just a thought : )

  • DiomedeDiomede Posts: 15,225
    edited December 1969

    crowd sourcing?

  • MattymanxMattymanx Posts: 6,955
    edited December 1969

    Silo from Nevercenter gets my vote as a replacement for Hexagon. However Silo cannot do 3D text so keep Hex at least for that.

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...currently it Silo, only Macs and systems with the Linux OS get the advantage of 64 bit support. If you are on Windows, you are still stuck in the past.

  • Silver DolphinSilver Dolphin Posts: 1,620
    edited December 1969

    diomede64 said:
    crowd sourcing?

    Why Not?
  • TaozTaoz Posts: 9,979
    edited December 1969

    Frank0314 said:
    Silo just did an update to their software. I'm not sure if they plan on a new version or not but they did just update the software.

    They're actually working on a 64 bit version.

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...as per my response above, only available for MacOS and Linux.

  • TaozTaoz Posts: 9,979
    edited November 2014

    Kyoto Kid said:
    ...as per my response above, only available for MacOS and Linux.

    But soon on Windows also, according to what they say:

    "...we're ready for a 2.3.1 release of Silo which will include the 64-bit version for Windows. I think in the next couple of weeks it's likely we can push this bugfix release out the door."

    http://forums.cgsociety.org/showpost.php?p=7916937&postcount=44
    http://forums.cgsociety.org/showthread.php?f=175&t=1199859&page=3&pp=15

    Post edited by Taoz on
  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...OK so that was about 12 days ago (probably more recent than the Release notes on the Nevecenter site). Bookmarked the thread and I'll keep an eye on it.

    Thanks, this could likely be the answer I have been waiting for.

  • nDelphinDelphi Posts: 1,870
    edited November 2014

    Taozen said:
    Kyoto Kid said:
    ...as per my response above, only available for MacOS and Linux.

    But soon on Windows also, according to what they say:

    "...we're ready for a 2.3.1 release of Silo which will include the 64-bit version for Windows. I think in the next couple of weeks it's likely we can push this bugfix release out the door."

    http://forums.cgsociety.org/showpost.php?p=7916937&postcount=44
    http://forums.cgsociety.org/showthread.php?f=175&t=1199859&page=3&pp=15

    I was about to post this info myself. There has been a lot of talk and action on upgrades to Silo for months now. I still find the occasional forum thread talking about the demise of Silo, or that Silo hasn't been upgraded in ages, etc. This is an issue with Never Center's website. Maybe they should do more to send customers to their CGTalk Silo forum. I only see a link to the forums at the bottom left hand-corner on their website.

    I like Silo as a replacement to Hexagon. One thing Silo does that Hexagon does not is that when I break apart models not designed for DAZ Studio or Poser the UV Maps stay intact. This allows me to break parts such as guns and turrets, etc., from spaceships. I then have a model with poseable parts. I got Silo for $20 during one of those MacHeist specials (I don't own a Mac but the license is the same across OS platforms).

    Post edited by nDelphi on
  • RAMWolffRAMWolff Posts: 10,249
    edited December 1969

    Kyoto Kid said:
    ...OK so that was about 12 days ago (probably more recent than the Release notes on the Nevecenter site). Bookmarked the thread and I'll keep an eye on it.

    Thanks, this could likely be the answer I have been waiting for.

    Have to admit I'm excited about a 64 bit version of Silo as well as compatibility with Substance Painter is being done too!

  • Miss BMiss B Posts: 3,071
    edited December 1969

    I'd like a 64-bit version for Windows as well. I was surprised that they had 64-bit versions for Mac and Linux before Windows, usually it's the other way around.

    Anyone know if Silo was originally a Mac app?? That would explain why Windows is getting a 64-bit version after Mac.

  • frank0314frank0314 Posts: 14,313
    edited December 1969

    It started as both. They usually did the PC version first and then the Mac version. I'm excited about the hopes of a 64bit. Its unusual that they released the 64 bit for Mac first

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...I wonder if this news may light a fire under Daz development.

  • Rayman29Rayman29 Posts: 0
    edited December 1969

    3dcoat looks interesting. 4.1 was $70 on Steam last week.

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...not very sure if the Steam offerings are the complete programmes especially at that price (the full 3D Coat retails for 379$). I know they also had Modo for some ridiculous low price, but as I understand it was a fairly pared down version.

  • Robert FreiseRobert Freise Posts: 4,481
    edited December 1969

    Kyoto Kid said:
    ...I wonder if this news may light a fire under Daz development.

    Don't think I'd hold my breath on it

  • Rayman29Rayman29 Posts: 0
    edited November 2014

    Kyoto Kid said:
    ...not very sure if the Steam offerings are the complete programmes especially at that price (the full 3D Coat retails for 379$). I know they also had Modo for some ridiculous low price, but as I understand it was a fairly pared down version.

    So it is. Still it offers the professional version with commercial license for $210, after discount. I might just buy it.

    Edit:- no discount, $210 is the upgrade price. $289 full price.

    Post edited by Rayman29 on
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