Do head morphs need re-rigging?

N-RArtsN-RArts Posts: 1,523

Like body morphs do (i.e. by using Shape Rigger Plus, or another method - to clean up the rigging).

Comments

  • Matt_CastleMatt_Castle Posts: 2,674

    Yes, as the head also has bones. Things like the eyes and jaw will have the wrong rotation centres if it's not done.

  • N-RArtsN-RArts Posts: 1,523
    edited March 2021

    Matt_Castle said:

    Yes, as the head also has bones. Things like the eyes and jaw will have the wrong rotation centres if it's not done.

    Brilliant! Thank you ^^

    (I've got a lot of work to do ^^' ) 

     

     

    Post edited by N-RArts on
  • Faux2DFaux2D Posts: 452

    N_R Arts said:

    Matt_Castle said:

    Yes, as the head also has bones. Things like the eyes and jaw will have the wrong rotation centres if it's not done.

    Brilliant! Thank you ^^

    (I've got a lot of work to do ^^' ) 

     

     

    apply the morph -> Joint Editor -> right click -> Edit -> Adjust Rigging to Shape

    Takes seconds. You might still have to readjust the bone for the eyes. While this feature is fantastic it is not 100% perfect. More like 97%.

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