? Single Prop or Separate Props - Ancient Egypt Exhibit by PerspectX ?

DiomedeDiomede Posts: 15,225
edited March 2021 in The Commons

The Ancient Egypt Exhibit by PerspectX ... 

https://www.daz3d.com/ancient-egypt-exhibit

...is in the Related Madness sale.  The description just lists the building as the lone prop.  If anyone has this, can any of the exhibit items be loaded separately?  Or it it a single item that loads all or nothing?  Would I have to export as obj and separate using a modeler?

It seems I have some ancient Egypt content just begging for another modern mummy story.

egypt exhibit.jpg
1288 x 940 - 280K
Post edited by Diomede on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583

    going by the gallery images linked by DAZ-DEALS it looks like separate bits as 3 of them use only bits

  • scorpioscorpio Posts: 8,479

    There are separate loads for the props (exhibit pieces) but not the room.

  • felisfelis Posts: 4,673

    According to the file list there are 11 display items and the buidling.

  • DiomedeDiomede Posts: 15,225

    Thank you.  I must go back and learn how to read.  blush

  • JamieMJamieM Posts: 356
    edited July 2021

    In case you're looking here because you are thinking of buying this. Just to add ...

    Annoyingly, although the props are separate they are sealed inside their glass cases and on their bases - so that they cannot be used as individual props in their own right without case and base. 

    The sarcophagi and the torso/head statue are also stuck to their bases as a single piece. The sarcophagi cannot be opened. 

    A lot of the items (temple panels, inscriptions etc) are stuck to the wall (and the building) and cannot be moved. 

    Also worth noting is that the building is a single piece. You can't hide an individual wall or the ceiling - which makes camera angles tricky and limited. 

    I do wonder why someone should make an attractive set but so drastically limit its flexible use.

    AE props.JPG
    298 x 553 - 37K
    Post edited by JamieM on
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