Clothes Disconnects When Imported into Blender

fwhpixelinkfwhpixelink Posts: 5
edited March 2021 in Daz Studio Discussion

Hi,

When I import scene into Blender, the clothes disconnects from the rig.
See image

 

In DAZ, the figure/rig/clothes works fine.

FYI, the clothes is an addon prop.

What can I do to prevent or fix this?

 

Thanks

dazclothes1.jpg
1771 x 746 - 94K
Post edited by fwhpixelink on

Comments

  • fwhpixelinkfwhpixelink Posts: 5
    edited March 2021

    I am still needing help with this.

     

    Also forgot to ask.

    How can I fix the white eyeslashes that look ike flaps in the eyes (other red square on right of screenshot (although is not aligned right)

    Post edited by fwhpixelink on
  • margravemargrave Posts: 1,822

    The white flaps are a transparency issue. The workbench engine uses Eevee, and in Eevee you have to manually enable transparency.

    https://docs.blender.org/manual/en/latest/render/eevee/materials/settings.html#blend-mode

    Also, open the shader editor and make sure the alpha socket from the texture map is connected to the alpha socket of the Principled BDSF node.

    As to why the clothing isn't conforming, I'm not sure. Both the character and the clothing should be skinned to the same armature, and moving the armature should in theory deform both of them. Are you using the official DazToBlender bridge?

  • Clothing not conforming... Yes, just install yesterday. Used bridge. This is what happens after importing, then posing. No editing of anykind.

    Eyelids... Yes, everything is hooked up. Use transparecy... but the whole eyelash disapprears.

  • margravemargrave Posts: 1,822

    This is what your shader setup should look like for Eevee. If yours doesn't, post a picture.

    Also, the conforming clothing works for my model. Note the outliner has three objects (represented by triangles) under one armature (represented by a stick figure). The conforming clothing works perfectly. If yours doesn't, then we'll need more information.

    eyelashes.png
    1920 x 1040 - 1M
  • There is no texture node after importing

    Also, the puplis of the eyes are missing. That does have a texture, but it isn't working

    dazclothes2.jpg
    1920 x 1040 - 846K
  • margravemargrave Posts: 1,822

    For the eyelashes, just go to your Surfaces tab in Daz Studio, get the location of the eyelash opacity map, and then plug that image texture into the "Cutout Opacity" socket. That should work.

    As for the clothes, your mesh is labeled "Genesis" instead of "Genesis8Female" like mine are. Is that a G1 figure? Because AFAIK, the bridge is only meant for G3 & G8.

  • fwhpixelinkfwhpixelink Posts: 5
    edited March 2021

    margrave said:

    This is what your shader setup should look like for Eevee. If yours doesn't, post a picture.

    Also, the conforming clothing works for my model. Note the outliner has three objects (represented by triangles) under one armature (represented by a stick figure). The conforming clothing works perfectly. If yours doesn't, then we'll need more information.

     Like I said earlier, the dress is not a daz dress, but an imported dress. It was supposely made for DAZ by a 3rd party.

    It works in DAZ, but not when imported into Blender,

    Post edited by fwhpixelink on
  • margravemargrave Posts: 1,822

    fwhpixelink said:

     Like I said earlier, the dress is not a daz dress, but an imported dress. It was supposely made for DAZ by a 3rd party.

    It works in DAZ, but not when imported into Blender,

    I wouldn't trust anything but official Daz content to work correctly, especially if it's G1 clothing.

    I've heard you can use Blender's Data Transfer modifier to make conforming clothing, but I've never tried it. That's a path you'll have to Google alone, I'm afraid.

    Data Transfer Modifier — Blender Manual

  • margrave said:

    fwhpixelink said:

     Like I said earlier, the dress is not a daz dress, but an imported dress. It was supposely made for DAZ by a 3rd party.

    It works in DAZ, but not when imported into Blender,

    I wouldn't trust anything but official Daz content to work correctly, especially if it's G1 clothing.

    I've heard you can use Blender's Data Transfer modifier to make conforming clothing, but I've never tried it. That's a path you'll have to Google alone, I'm afraid.

    Data Transfer Modifier — Blender Manual

    Yeah., that would be ideal, but DAZ has has such a poor selection of modest clothes for girls, it it mostly slutty. 

  • margravemargrave Posts: 1,822

    While there is a lot of skimpwear, I wouldn't exactly call normal clothing slim pickings.

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