Just the HD details of SimonWM's "Hercules HD for Genesis 3 Male", without increasing G3M's size?
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in The Commons
I like the HD details of SimonWM's "Hercules HD for Genesis 3 Male", but applying this on G3M also increases the size of G3M's whole body.
Is there any way to mod "Hercules HD for Genesis 3 Male" to make it only give the G3M figure the HD details and not increase the size of the figure's body?
Comments
I can only suggest checking "Show Hidden Properties" when the Hercules morph is dialled in and seeing if there are any hidden morphs under "Currently Used". Othwerwise I fear you're out of luck.
Where can I find the "Currently Used" section of the hidden morphs?
It's not directly related to 'show hidden'. See attachment.
you could manually delete the scaling from the hercules*.dsf file under data/morphs folder.
delete the formula section. the morphs are in a separate section of the file.
it helps to use the dson editor,
it can be done with a text editor, but in plain text is more likely to miss a curly brace.
How can I edit the Parameter Setting's Sub-Components of the Hercules Body HD morph?
I had opened the Hercules HD for G3M morph's FBMxtraSWOLE7.dsf in Notepad++, but this file's content looks like a jumboed mess of WingDings. I think that this means this file's content is ecrypted? I don't have a DSON Editor; how can I see this .dsf file's content in plain text for I can edit it?
It is compressed. The format is standard zip so just about any zip utility can decompress it.
Yeah, you're correct. I have decompressed the FBMxtraSWOLE.dsf file. So, what should I edit in this file to make this morph apply the HD details on the G3M figure's body and not increase the size of G3M figure's body?
Any Hercules JCMs would still be applied - either locate them all under 'hidden' and set max to 0 or, hopefully, find a controller dial that can bet set back to 0 (possibly prefixed Ctrl or similar - don't know, I don't own this product).
Deleting the formula section did zero the shape of the G3M figure, but the Hercules HD details did not appear on the figure.
Wait - have I misunderstood you? For some reason I thought you were after just vascularity and definition. If you want the muscularity but not the overall characer size increase, then just apply the character, go to Parameters > General and set scale back to 100%.
The uncompressed file can be viewed in any text editor, including Windows notepad, but you're better off using a text editor with syntax highlighting for easier navigation - notepad++, Komodo Edit/IDE etc. Save a copy first...
Can you please explain how to do that? I'm not familiar with this procedure.
I think this is what they mean:
Export mesh:
Import morph:
Adjust Rigging:
ERC Freeze:
xOrigin & xEnd
yOrigin & yEnd
zOrigin & zEnd
Test:
Fix:
Save:
Probably best to save the character as scene subset to avoid having to 'fix' the jcms each time. Technically, you could ERC this part in to your morph but that's beyond the scope of this (plus I haven't got the Hercules character to provide specific instructions).
Edit: Added ERC section.
i dont have hercules, the attaced screenshots is is the michael 7 fbm .dsf file. m7 has built in scaling.
there is 2 sections.
one is the morphs deltas. under morph.
its a long list of vertex points.
other is the scaling section labeled formulas. youll see x,y,z coordinates for the bones
this is what you want to delete.
double check you're editing the fbm file and not the control file. the econtrol file usually calls the body and head in one slider.
sometimes you can find vascular details are in the displacement or normal maps.
I have the G8M version of SimonWM's Hercules HD. I'm not quite sure what scar_hand is asking, but if it's just scaling down the Hercules figure to standard height, then setting the scale parameter to 100% works (Hercules for G8M has a scale of around 110%.) That brings him down to the same height as my base G8M.
If scar_hand wants to keep the overall proportions of G3M (arm, shoulder, legs, etc.) instead of Hercules' proportions, another thing to try is dialing down the HerculesHD from 100% to a setting that still preserves a lot of the details/muscularity. Say around 50% of HerculesHD. And then use the Scale dial to adjust the figure to 100% (to correct the height to standard.)
Not sure if this is what you're looking to achieve, scar_hand, or even if the G3M version works the same as the G8M version. I do use small amounts of SimonWM's Swole LTD body shape to augment Hercules or other figures when I've dialed the extreme shapes down. Swole LTD does a great job of putting detail and bulk back in without changing the height.
Lee
SimonWM's Hercules HD for Genesis 3 Male has a "Hercules HD" preloaded figure and a "Hercules SD" preloaded figure.
I have attached an image of three figures; each figure has the morph "Hercules Body HD" dialed to 100%. The figures from left to right are Hercules HD, Hercules SD, and Genesis 3 Male.
My favorite figure of these three is Hercules HD, because its muscular details is the most aestheticly defined. So, I would like to be able to set Hercules HD's overall proportions to zero scaled Genesis 3 Male figure, but still have the muscular details that the 100% dialed morph "Hercules Body HD" applies to the Hercules HD figure.
remember the no no nudity portion of the TOS
Sorry. My mistake. Is my new attached picture okay?
Perfect! I didn't want your thread lost.
I had followed the steps that Frinkky had suggested for creating a morph asset that can reduce the size of a Hercules HD figure that has its "Hercules Body HD" morph set at 100%. When I got to step 4 of the testing phase, I have found that the Hercules HD figure's fingers and toes are not bending correctly. How can I fix this?
Sorry, it looks like you'll have to do an ERC freeze:
xOrigin & xEnd
yOrigin & yEnd
zOrigin & zEnd
Edit: I've added an ERC freeze section to my initial instructions above, in the appropriate order.
It looks like that editing my morph asset with ERC Freeze fixed the problem. Thank you, Frinkky. I got what I had asked for.
I also found out why figure Hercules HD is more aestheticly defined than figures Hercules SD and Genesis 3 Male when they all have the morph "Hercules Body HD" dialed at 100%: Hercules HD's SubDivision Level and Render SubD Level (Minimum) is set to 3. In comparison to Hercules SD and Genesis 3 Male, their SubDivision Level and Render SubD Level (Minimum) is set to 1 and 2, respectively. Therefore, setting Hercules SD figure's or Genesis 3 Male figure's SubDivision Level and Render SubD Level (Minimum) to 3 will have their muscular body be as aestheticly defined as Hercules HD.
Cool - got there in the end. And yep, with HD morphs, increasing render subdivision (up to the subdivision level the HD morph was created at anyway) will bring out more detail. Woe betide ones vram usage past subd level 4 :)