Just the HD details of SimonWM's "Hercules HD for Genesis 3 Male", without increasing G3M's size?

I like the HD details of SimonWM's "Hercules HD for Genesis 3 Male", but applying this on G3M also increases the size of G3M's whole body. Is there any way to mod "Hercules HD for Genesis 3 Male" to make it only give the G3M figure the HD details and not increase the size of the figure's body?

Comments

  • FrinkkyFrinkky Posts: 388
    edited March 2021

    I can only suggest checking "Show Hidden Properties" when the Hercules morph is dialled in and seeing if there are any hidden morphs under "Currently Used". Othwerwise I fear you're out of luck.

    Post edited by Frinkky on
  • scar_handscar_hand Posts: 127

    Where can I find the "Currently Used" section of the hidden morphs?

  • FrinkkyFrinkky Posts: 388

    It's not directly related to 'show hidden'. See attachment.

    currently used.jpg
    517 x 442 - 91K
  • MistaraMistara Posts: 38,675

    you could manually delete the scaling from the hercules*.dsf file under data/morphs folder. 
    delete the formula section.  the morphs are in a separate section of the file. 
    it helps to use the dson editor, 
    it can be done with a text editor, but in plain text is more likely to miss a curly brace.

  • scar_handscar_hand Posts: 127

    How can I edit the Parameter Setting's Sub-Components of the Hercules Body HD morph?

  • scar_handscar_hand Posts: 127

    Mystiarra said:

    you could manually delete the scaling from the hercules*.dsf file under data/morphs folder. 
    delete the formula section.  the morphs are in a separate section of the file. 
    it helps to use the dson editor, 
    it can be done with a text editor, but in plain text is more likely to miss a curly brace.

     

    I had opened the Hercules HD for G3M morph's FBMxtraSWOLE7.dsf in Notepad++, but this file's content looks like a jumboed mess of WingDings. I think that this means this file's content is ecrypted? I don't have a DSON Editor; how can I see this .dsf file's content in plain text for I can edit it?

  • jestmartjestmart Posts: 4,449

    It is compressed.  The format is standard zip so just about any zip utility can decompress it.

  • scar_handscar_hand Posts: 127

    jestmart said:

    It is compressed.  The format is standard zip so just about any zip utility can decompress it.

    Yeah, you're correct. I have decompressed the FBMxtraSWOLE.dsf file. So, what should I edit in this file to make this morph apply the HD details on the G3M figure's body and not increase the size of G3M figure's body?

  • MimicMollyMimicMolly Posts: 2,211
    I would've exported the base resolution of the Hercules shape, and then made it as a new morph. That way, I dial in the normal HD one, and the base morph I made at the same percentage, but in the negatives, to cancel it out.
  • FrinkkyFrinkky Posts: 388
    edited March 2021

    MimicMolly said:

    I would've exported the base resolution of the Hercules shape, and then made it as a new morph. That way, I dial in the normal HD one, and the base morph I made at the same percentage, but in the negatives, to cancel it out.

    Any Hercules JCMs would still be applied - either locate them all under 'hidden' and set max to 0 or, hopefully, find a controller dial that can bet set back to 0 (possibly prefixed Ctrl or similar - don't know, I don't own this product).

    Post edited by Frinkky on
  • scar_handscar_hand Posts: 127

    Mystiarra said:

    you could manually delete the scaling from the hercules*.dsf file under data/morphs folder. 
    delete the formula section.  the morphs are in a separate section of the file. 
    it helps to use the dson editor, 
    it can be done with a text editor, but in plain text is more likely to miss a curly brace.

    Deleting the formula section did zero the shape of the G3M figure, but the Hercules HD details did not appear on the figure.

  • FrinkkyFrinkky Posts: 388
    edited March 2021

    scar_hand said:

    Mystiarra said:

    you could manually delete the scaling from the hercules*.dsf file under data/morphs folder. 
    delete the formula section.  the morphs are in a separate section of the file. 
    it helps to use the dson editor, 
    it can be done with a text editor, but in plain text is more likely to miss a curly brace.

     

    I had opened the Hercules HD for G3M morph's FBMxtraSWOLE7.dsf in Notepad++, but this file's content looks like a jumboed mess of WingDings. I think that this means this file's content is ecrypted? I don't have a DSON Editor; how can I see this .dsf file's content in plain text for I can edit it?

    Wait - have I misunderstood you? For some reason I thought you were after just vascularity and definition. If you want the muscularity but not the overall characer size increase, then just apply the character, go to Parameters > General and set scale back to 100%.

    The uncompressed file can be viewed in any text editor, including Windows notepad, but you're better off using a text editor with syntax highlighting for easier navigation - notepad++, Komodo Edit/IDE etc. Save a copy first...

    Post edited by Frinkky on
  • scar_handscar_hand Posts: 127

    MimicMolly said:

    I would've exported the base resolution of the Hercules shape, and then made it as a new morph. That way, I dial in the normal HD one, and the base morph I made at the same percentage, but in the negatives, to cancel it out.

    Can you please explain how to do that? I'm not familiar with this procedure.

  • FrinkkyFrinkky Posts: 388
    edited March 2021

    scar_hand said:

    MimicMolly said:

    I would've exported the base resolution of the Hercules shape, and then made it as a new morph. That way, I dial in the normal HD one, and the base morph I made at the same percentage, but in the negatives, to cancel it out.

    Can you please explain how to do that? I'm not familiar with this procedure.

    I think this is what they mean:

    Export mesh:

    1. Load a blank G3M
    2. Apply Hercules
    3. Set Resolution level to Base (set subdivision and render subd to 0 as well to be sure...)
    4. Go to File > Export 
    5. Change format to export to OBJ
    6. In the settings, note the export scale (mine is Daz Studio (1 unit = 1cm))

     

    1. Delete G3M and load in another (or zero Hercules morph, set resolution back to High Resolution, Subdivision to 1, Render SubD to 2)

    Import morph:

    1. With figure selected go to Edit > Figure > Morph Loader Pro
    2. Ensure scale is set to same as export above (1 unit = 1 cm)
    3. Click Choose Morph Files...
    4. Locate OBJ you just exported and click open
    5. It will appear in the list below. Expand it.
    6. Either leave Property Group as is or create a new location for this morph to appear later
    7. Under 'Reverse Deformations' change No to Yes
    8. Click Accept

    Adjust Rigging:

    1. Now go to Edit > Figure > Rigging and click 'Adjust Rigging to Shape'
    2. Just click Accept (fingers crossed)
    3. Wait for it to process.

    ERC Freeze:

    1. With g3m completely zero'd, apply your morph to 100%, perform the adjust rigging to shape. 
    2. Right-click in the list of morphs under the parameters tab and click 'Edit Mode'
    3. Right-click your morph and click 'ERC Freeze'
    4. Leave options as default but ensure the only properties in the 'Freeze Properties' section that have a tick next to them begin with the following:

    xOrigin & xEnd
    yOrigin & yEnd
    zOrigin & zEnd

    1. Click Accept

    Test:

    1. When processed, dial up the normal Hercules
    2. Find your morph and set it to -100%.
    3. You now have the HD minus the Hercules
    4. Pose a limb to ensure rigging is ok...

    Fix:

    1. To correct for any Hercules JCMs, ensure hidden parameters are visible, search for a controller (possibly prefixed by 'ctrl') and set to 0.

    Save:

    1. Finally, if all tests ok, dial your morph to 0
    2. Go to File > Save As > Support Asset > Morph Asset(s)
    3. Choose a product name if you want,
    4. Locate your morph in the hierarchy below, click the square next to it (yellow tick should appear).
    5. Click Accept...

    Probably best to save the character as scene subset to avoid having to 'fix' the jcms each time. Technically, you could ERC this part in to your morph but that's beyond the scope of this (plus I haven't got the Hercules character to provide specific instructions).

    Edit: Added ERC section.

    Post edited by Frinkky on
  • MistaraMistara Posts: 38,675
    edited March 2021

    i dont have hercules, the attaced screenshots is is the michael 7 fbm .dsf file.  m7 has built in scaling.

    there is 2 sections. 
    one is the morphs deltas. under morph.
    its a long list of vertex points.

    other is the scaling section labeled formulas.  youll see x,y,z coordinates for the bones 
    this is what you want to delete.

    double check you're editing the fbm file and not the control file.  the econtrol file usually calls the body and head in one slider.

     

    sometimes you can find vascular details are in the displacement or normal maps.

    scaling formulae.PNG
    855 x 671 - 56K
    scaling2.PNG
    937 x 653 - 72K
    Post edited by Mistara on
  • I have the G8M version of SimonWM's Hercules HD.  I'm not quite sure what scar_hand is asking, but if it's just scaling down the Hercules figure to standard height, then setting the scale parameter to 100% works (Hercules for G8M has a scale of around 110%.)  That brings him down to the same height as my base G8M.

    If scar_hand wants to keep the overall proportions of G3M (arm, shoulder, legs, etc.) instead of Hercules' proportions, another thing to try is dialing down the HerculesHD from 100% to a setting that still preserves a lot of the details/muscularity.  Say around 50% of HerculesHD.  And then use the Scale dial to adjust the figure to 100% (to correct the height to standard.)

    Not sure if this is what you're looking to achieve, scar_hand, or even if the G3M version works the same as the G8M version.  I do use small amounts of SimonWM's Swole LTD body shape to augment Hercules or other figures when I've dialed the extreme shapes down.  Swole LTD does a great job of putting detail and bulk back in without changing the height.

    Lee

  • scar_handscar_hand Posts: 127
    edited March 2021

    SimonWM's Hercules HD for Genesis 3 Male has a "Hercules HD" preloaded figure and a "Hercules SD" preloaded figure.

    I have attached an image of three figures; each figure has the morph "Hercules Body HD" dialed to 100%. The figures from left to right are Hercules HD, Hercules SD, and Genesis 3 Male.

    My favorite figure of these three is Hercules HD, because its muscular details is the most aestheticly defined. So, I would like to be able to set Hercules HD's overall proportions to zero scaled Genesis 3 Male figure, but still have the muscular details that the 100% dialed morph "Hercules Body HD" applies to the Hercules HD figure.   

     

    SimonWM_HerculesHDforG3M_HerculesBodyHD_100percent_labeledFigures.png
    1920 x 1200 - 853K
    Post edited by scar_hand on
  • nemesis10nemesis10 Posts: 3,500

    remember the no no nudity portion of the TOS

  • scar_handscar_hand Posts: 127

    nemesis10 said:

    remember the no no nudity portion of the TOS

    Sorry. My mistake. Is my new attached picture okay?

  • nemesis10nemesis10 Posts: 3,500

    Perfect!  I didn't want your thread lost.

  • scar_handscar_hand Posts: 127

    I had followed the steps that Frinkky had suggested for creating a morph asset that can reduce the size of a Hercules HD figure that has its "Hercules Body HD" morph set at 100%. When I got to step 4 of the testing phase, I have found that the Hercules HD figure's fingers and toes are not bending correctly. How can I fix this?

    MorphAssetForReducingSizeOfHerculesHD_ProblemWithToesAndFingers_labeledFigures.png
    1920 x 1200 - 495K
    TestingMorphAsset-HerculesHD_Body_G3M-LabeledFigures.png
    1920 x 1200 - 444K
  • FrinkkyFrinkky Posts: 388
    edited March 2021

    scar_hand said:

    I had followed the steps that Frinkky had suggested for creating a morph asset that can reduce the size of a Hercules HD figure that has its "Hercules Body HD" morph set at 100%. When I got to step 4 of the testing phase, I have found that the Hercules HD figure's fingers and toes are not bending correctly. How can I fix this?

    Sorry, it looks like you'll have to do an ERC freeze:

    1. With g3m completely zero'd (it's probably better to start over with a fresh G3M to be sure), apply your morph to 100%, perform the adjust rigging to shape. 
    2. Right-click in the list of morphs under the parameters tab and click 'Edit Mode'
    3. Right-click your morph and click 'ERC Freeze'
    4. Leave options as default but ensure the only properties in the 'Freeze Properties' section that have a tick next to them begin with the following:

    xOrigin & xEnd
    yOrigin & yEnd
    zOrigin & zEnd

    1. Click Accept
    2. Set your morph back to 0. Perform the 'Save' steps above.

    Edit: I've added an ERC freeze section to my initial instructions above, in the appropriate order.

    Post edited by Frinkky on
  • scar_handscar_hand Posts: 127

    It looks like that editing my morph asset with ERC Freeze fixed the problem. Thank you, Frinkky. I got what I had asked for.

    I also found out why figure Hercules HD is more aestheticly defined than figures Hercules SD and Genesis 3 Male when they all have the morph "Hercules Body HD" dialed at 100%: Hercules HD's SubDivision Level and Render SubD Level (Minimum) is set to 3. In comparison to Hercules SD and Genesis 3 Male, their SubDivision Level and Render SubD Level (Minimum) is set to 1 and 2, respectively. Therefore, setting Hercules SD figure's or Genesis 3 Male figure's SubDivision Level and Render SubD Level (Minimum) to 3 will have their muscular body be as aestheticly defined as Hercules HD.

  • FrinkkyFrinkky Posts: 388

    scar_hand said:

    It looks like that editing my morph asset with ERC Freeze fixed the problem. Thank you, Frinkky. I got what I had asked for.

    I also found out why figure Hercules HD is more aestheticly defined than figures Hercules SD and Genesis 3 Male when they all have the morph "Hercules Body HD" dialed at 100%: Hercules HD's SubDivision Level and Render SubD Level (Minimum) is set to 3. In comparison to Hercules SD and Genesis 3 Male, their SubDivision Level and Render SubD Level (Minimum) is set to 1 and 2, respectively. Therefore, setting Hercules SD figure's or Genesis 3 Male figure's SubDivision Level and Render SubD Level (Minimum) to 3 will have their muscular body be as aestheticly defined as Hercules HD.

    Cool - got there in the end. And yep, with HD morphs, increasing render subdivision (up to the subdivision level the HD morph was created at anyway) will bring out more detail. Woe betide ones vram usage past subd level 4 :) 

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