dForce Quest Bound Outfit for Genesis 8 and 8.1 Males

MelissaGTMelissaGT Posts: 2,611

Why no promos showing multiple poses? We get nothing but a perfectly straight torso as examples. How are we supposed to know if the rigid metal pieces won't turn to spaghetti once the torso and/or shoulders move in the slightest? I've been burned so many times on outfits like these. 

Comments

  • SevrinSevrin Posts: 6,310

    Well, at least you know you won't have too many problems with the, uh, footwear.

  • Carola OCarola O Posts: 3,823
    edited March 2021

    @melissastjames I hope you haven't bought it yet, cause that belt becomes so horrible disfigured it's hard to realise it's even a belt when one pose the character :( I'm currently writing a ticket fora refund. Attaching a screenshot to let you know how it looked with one of the poses from ROG At the Inn poses

    questboundbelt.jpg
    1920 x 1080 - 458K
    Post edited by Carola O on
  • MelissaGTMelissaGT Posts: 2,611
    edited March 2021

    Carola O said:

    @melissastjames I hope you haven't bought it yet, cause that belt becomes so horrible disfigured it's hard to realise it's even a belt when one pose the character :( I'm currently writing a ticket fora refund. Attaching a screenshot to let you know how it looked with one of the poses from ROG At the Inn poses

    Thank you! That was exactly my fear. I never like to talk poorly about a specific PA's products, but I've noticed that pretty much anything that comes out from this particular group of PA's can't be used in anything short of the base 'A' pose. I've been burned many times on stuff like that and it's not like I can return it if it's in a bundle. It's inexcusable, really, when you have other PA's (like Mada, etc) who go out of their way to have rigid metal pieces that stay rigid. I really wish Daz would stop putting this stuff into bundles because I can't use it. It's a waste of a bundle slot. It drives me nuts to see belts and metal pieces that are all stretched and deformed even in a non-extreme pose. 

    I love seeing good fantasy stuff that can be used for kit-bashing and for things like Lord of the Rings style artwork, but so much of it turns to spaghetti just like you've shown. 

    Post edited by MelissaGT on
  • lilweeplilweep Posts: 2,561
    edited March 2021

    Why do people use weight maps maps - or in this case not - instead of rigid-follow nodes? (this is an actual question, is there an advantage to leaving these things as part of the mesh + fixing them with weight maps vs. just creating a rigid follow node)?

    Post edited by lilweep on
  • Richard HaseltineRichard Haseltine Posts: 102,718

    lilweep said:

    Why do people use weight maps maps - or in this case not - instead of rigid-follow nodes? (this is an actual question, is there an advantage to leaving these things as part of the mesh + fixing them with weight maps vs. just creating a rigid follow node)?

    Rigid follow nodes work for some things not others -  they are geenrally best for rigid (hence the name) items that attach at one point, they really won't work for something like a belt around the waist that needs to adjust to the shape and pose more adaptively.

  • watchdog79watchdog79 Posts: 1,026

    Thank you @Carola O, you saved me some headaches. The outfit looks great, but this made me throw it off my cart immediately.

  • SevrinSevrin Posts: 6,310

    Does simulating help the outfit at all?

     
  • ZippyGuitarZippyGuitar Posts: 849

    Sevrin said:

    Does simulating help the outfit at all?

     

    I did a few quick tests. I'm overall pleased with the outfit and it simulates decently. I had no issues with dForce although I tweaked it to suit my tastes. But yeah, that belt is horrible in some poses. I was able to fix some of it by adjusting the joints, but I'm going to keep playing with it. I might mess with the material zones of the belt and apply dForce settings to it and see what happens. Sometimes those things suprise me in a nice way. ;-)  

  • lilweeplilweep Posts: 2,561

    Richard Haseltine said:

    lilweep said:

    Why do people use weight maps maps - or in this case not - instead of rigid-follow nodes? (this is an actual question, is there an advantage to leaving these things as part of the mesh + fixing them with weight maps vs. just creating a rigid follow node)?

    Rigid follow nodes work for some things not others -  they are geenrally best for rigid (hence the name) items that attach at one point, they really won't work for something like a belt around the waist that needs to adjust to the shape and pose more adaptively.

    I was thinking of the belt buckle less so than a whole belt. 

  • MelissaGTMelissaGT Posts: 2,611
    edited March 2021

    GlenWebb said:

    Sevrin said:

    Does simulating help the outfit at all?

     

    I did a few quick tests. I'm overall pleased with the outfit and it simulates decently. I had no issues with dForce although I tweaked it to suit my tastes. But yeah, that belt is horrible in some poses. I was able to fix some of it by adjusting the joints, but I'm going to keep playing with it. I might mess with the material zones of the belt and apply dForce settings to it and see what happens. Sometimes those things suprise me in a nice way. ;-)  

    I consider myself pretty savvy when it comes to dForce and tweaking it, but you shouldn't have to go so far as to adjust joints and rigging, etc to make an outfit you spent $$$ on work...especially when using it on the figure it was made for.  

    Post edited by MelissaGT on
  • Charlie JudgeCharlie Judge Posts: 12,900

    Was the issue with the belt ever fixed?

  • ZippyGuitarZippyGuitar Posts: 849

    Charlie Judge said:

    Was the issue with the belt ever fixed?

    I don't recall an update in DIM and I'm currently using it and had to do some adjusting. It stretched like taffy, but I was able to adjust the abdominal bones and pelvis bones and it more or less 'fixed' my frustration for the moment. I actually forgot about this belt 'issue' and got on here to do a search and rediscovered this thread.

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