Clothes over Geometry Shell
peteanderson1212
Posts: 75
I was wondering whether clothes/wearables over Geometry shell is actually a thing or is supposed to work or not? At the base A pose In G8 figures, creating a shell and then loading a wearable on the shell loads it perfectly. The problem arises when you apply a pose to it. The wearable asset just hangs in the air.
The immediate resolution I could find was to apply the pose to the wearable too but it's already poking through the figure, worse than when having the figure wear the asset directly.
Comments
Just apply the clothing to the actual figure and it will follow the poses. There might be some poke through in tight areas, but there are ways to deal with that. Geometry shells are usually for texturing or layering effects on the surfaces. They do not have the necessary information to "fit" clothing.
A geometry shell is not an actual figure with the base figure's skeleton, so it's not surprising the clothes don't follow it when the base figure is posed.
conform it to the figure but set it to collide with the geometry shell
Ah, I see, makes sense I guess. I was just given a piece of advice from someone to use geo shells for clothing once and I remembered it now and wanted to give it a shot. Guess it wasn't such good advice then. And WendyLuvsCatz The effects aren't better still in the least when I do that. I guess that's what all the adjustment morphs are there for.
I actually do this fairly often when I'm having pokethrough problems all over the place. Set the clothes to collide with the shell, then turn off Display In Render on the shell, and the clothes fit better.
Remember the Geometry shell has an offset, often a default of 0.1 so it rides higher than the skin, 0.01 works fine but if using 0.00 or negative values you need to set the figure opaque or hidden.
Often I work with the shells on 0.00 when the scene may get teeth or other close facial views. The body is more forgiving of 0.1 when naked but with cloths poke through is likely.