how to apply existing Geoshell of a character to a geo graft worn by the char?
Only a Noob
Posts: 37
Hello,
I have searched the internet but only found tutorials for making new geoshells.
As the title states, If I delete the geograft the shell shows, but I cant because it is very important. The shell is of sweat and wetness on the character, but the part where the geograft is the shel is cropped.
How to fix this? How to make that shell cover the geograft?
Comments
The problem is that the materials for the shell won't have settings for the material zones of the geograft.
You can make those zones transparent on the shell in the surfaces tab. If you want the effects of the shell on those surfaces, that's more problematic...
If your geograft is meant to use the textures from one of the figure's original surfaces then you can try copying the settings from that surface in the shell and pasting them to the shell surface corresponding to the geograft.
If the geograft needs specific textures then I'm afraid that won't work.
I made 2 geografts that I apply to a genesis 3 figure. I must have applied the hiding of faces a little differently as on one the new geografts surfaces are showing up on geoshells applied to the original figure but on the other they don't. Maybe it is simply because I made the geoshell after I applied one but not the other.
My advice is to try this:
1) Save the materials of the geoshell as a preset
2) Create a new geoshell and apply this material preset to it.
Does this add the new surfaces?
If so then update the new surface's with materials and save this preset over the previous one without the new materials.
If no then make a geometry shell over the new geograft and update the materials of that. There will probably be surfaces you want to turn off where the geograft has replaced parts of the original figure. You can turn off surfaces in the shells parameters.