Daz to Unity Bridge with Subdivision
foundrysound
Posts: 0
Is there a way to use subdivisions when transferring a Genesis figure to Unity with Daz to Unity Bridge (or any other method)?
When I saw the option to "Enable Subdivisions" in Daz to Unity Bridge I thought that we'd finally be able to use a high resolution Genesis figure in unity without it breaking, but the same old errors occur -
"ImportFBX Warnings:
Mesh 'Genesis3Female.Shape' has 51326 (out of 68744) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427 and so on..."
Tested with Genesis 1,3,8, Male and Female. All work fine until subdivisions are enabled.