Question about dforce clothes. Asemetrical button dress

in The Commons
Okay, I have a question about Dforce clothing. I am using the Asemetrical button dress, and I am having a bit of an issue of the bottom of the open version sticks to her leg no matter what I do. Is there any setting that I can use that will make it less... sticky?
Comments
I don't own that (or at least I don't think I do), but make sure that the dress and leg aren't intersecting.
If there's no morphs to make the dress move forward you can try moving the leg bones of the dress a bit.
Thanks, I had not thought of that for some reason. I wil check.
Reducing the friction setting in the surfaces tab can help make it slide better if there isn't any intersection with the legs
Thanks for that suggestion. I have messed with this thing for several hours now off and on since last night when I posted this post. I have been trying to get the cloth to stop sticking to her leg the while time, but. it. just. will. not. let. go. the corner of the skirt on the open version just sticks to her left thigh no matter what position I pose her in, even extreme poses. I tried some various poses and the right side seemed to be able to move away from her body nop problem, but the left side sticks and refuses to budge other than sliding along her leg even to gravity defying lengths. Since I read your post about making sure there was no intersecting I have made sure that it is not touching her leg to start with, but as soon as it starts the corner hits her leg and sticks every time. If anyone could tell me what to do to stop this that would be great.
Also another problem I am having is the buttons flipping around to be on the inside of the clothing where they do not belong. I know I can flip them around and move them probably, but I don't think I should have to really.
How are you simulating? Current frame or animated timeline?
How does it look before you are starting simulation?
Current frame I think , because I am not using the timeline. and it starts in the pose she is in now, but when the simulation starts she default poses and moves into her posed position simulating along the way, but that damned corner never leaves her leg.
And before i run the simulation I make sure that the cloth is not touching her leg, but it still sticks.
I can't see what pose you are referring to.
I always use timeline, as it gives much better controle of what is happening.
And when starting from default pose, there is a risk that on the way to the wanted pose there can come intersection. Thar is why I use timeline, as I then can make an inbetween pose to avoid that.
If you prefer current frame, then check if the dress intersects in your wanted pose, and if not set 'Start bones from memorized pose' to Off.
Try this.
- load the dress on default G8 in default pose
- on the dress disable smoothing and set subD to base resolution
- check if there is any intersecting
- rotate G8 180 degrees so her legs are up in the air
- set simulation to "memorized-off" and "current frame"
- simulate
If the dress does not fall:
- remove d-force from the dress
- apply d-force to the dress
- I don't know how the dress is made so set "Collision Offset" to 0,05 and "Bend Stiffness" to 0,01 so it doesn't explode
- simulate
If the dress falls correctly there is either a "d-force Modifier Weight Node" applied to the dress and is preventing the simulation or some surface of the dress has "Dynamic Strength" set to zero (or close to zero).
The buttons rotate as the face(s) of the mesh they were "parented" to rotate. With d-force there is not much you can do but fix the buttons after simulation. You can look in to "Rigid Follow Nodes" and see if you can "parent" them better. Maybe to more faces.