is there a way to dial in part of a head morph?
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in The Commons
So basically, I find a face I like in my dials, go to dial it in, along with changing the face shape, the head starts inflating or deflating like a balloon. Is there a way to make the head stay normal human shaped, but get the look of the face? Some happens worse than others, would love if there was a way to use all face morphs, rather than just trial and error, seeing which will work withough changing the whole head shape.
Comments
As long as they are not HD morphs there is https://www.daz3d.com/shape-splitter
Another solution is to use Head Propagating scale to dial the head back to human sized again, though the amount of this you need will vary from morph to morph, and it can have unwanted side effects, eg the neck is also scaled down.
The other thing to look at is if your morph dial is trigging a scale of the head. If so, you just need to put this back to 100 (or whatever it was before).
Thanks, next time I have time to mess around, will see about those options. The few I randomly tried didn't seem to be using the head scale dail at all, so will have to try one of the more advanced sounding options lol. From what I saw in a short video with shape splitter, it looks like a really neat tool I somehow missed, or saw then forgot about. Head propogating might work, at least for the ones that don't change the size a lot.