Some of the Render Settings can't be saved
xueyt9518
Posts: 42
After I updated the DAZ to 4.15, some of my render settings cannot be saved when I save as a scene. Like the environment map, max samples and max time, etc. I changed the value and saved the scene but next time I openned the scene, these parameters will change back to the default value. I want to know how to solve this problem. Thank you!
Comments
Did you delete the Tonemapper and Environment Settings nodes?
I didn't delete them. If I want to save the render setting, I need to delete them or not?
I'm not sure because I didn't notice them... Maybe I didn't delete them. If I want to save the render setting, I need to delete them or not?
I deleted the default environment map image and used 'none' for the environment map.
But every time I reopen the scene it will change back to the default image...
I just tried, changed this image and didn't delete the Environment Options nodes. But it still change back to the default image when I open the scene again. This didn't happen in 4.14 but happened in 4.15.
I haven't quite had this problem but it happens to me a lot that when I load a lighting or other render setup file, it doesn't actually apply even though it didn't throw any message; I have to actually go to render settings and select the Environment branch, and then go back to the content library and load the render setting again and then it will apply.
Does this happen to you on brand new scenes too?
I didn't have this problem... But the render setting will change when I merge another file into the scene. This won't happen in the old version.
merging another file in and having it apply the last-loaded render settings sounds like that's probably how they intend it to work tbh.
I deleted the default environment map image and used 'none' for the environment map.
But every time I reopen the scene it will change back to the default image...
I just tried, changed this image and didn't delete the Environment Options nodes. But it still change back to the default image when I open the scene again. This didn't happen in 4.14 but happened in 4.15.
That can work... But it's a little inconvenient...
Still can't save some settings like environment map and max time/samples
This is an old thread, but this problem still hasn't been solved. Regardless of whether I leave the Environment Options and Tonemapper Options in the scene when I save, some settings REVERT to their default settings, and that is a REAL problem if I want to pick up rendering stills from a scene that I worked on yesterday or last week. The following settings are NOT saved and they absolutely should be:
Environment map: This WILL save, but only if you REPLACE the environment map. If you remove the environment map entirely, save the file and then reopen it later, the DEFAULT environment map is loaded along with the scene. The only way I have found to prevent this is to delete the environment map from the disk entirely.
Progressive Render Settings: Min Samples always resets to 1, Render Quality always resets to 0, and Rendering Converged Ratio always resets to 95%. These settings ALL affect the output quality of the render. Why do they not save with the scene or scene subset? Why do I need to manually change them every time I load the scene?
As for the 1st issue, you don't have to delete the HDRI map, here's a workaround - https://forum.daz3d.com/forums/discussion/671761/is-there-a-way-to-save-a-scene-without-the-default-hdri
As for the 2nd issue, I've not experienced it... but you can open duf file with Notepad++ to check if the render settings were wrongly saved.