Comments

  • MistaraMistara Posts: 38,675

    could use a generic skin roughness texture to use on older characters.  tiling jpg?

     

     

  • markusmaternmarkusmatern Posts: 561
    edited March 2021

    Genesis 8.1 Females using the PBRSkin shader:

    Genesis 8.1 Males using the PBRSkin shader:

    Post edited by markusmatern on
  • BlueFingersBlueFingers Posts: 904

    Do these also come with Micro-detail maps?

    I've got Victoria 8.1 and she does, though it's not explicitly mentioned in the description on the product page, Haven't seen it mentioned on any other product pages for 8.1 characters either, though I asume it would be a package-deal if you buy a character with the PBR shader already applied.

  • MistaraMistara Posts: 38,675

    if the product page doesnt specify it has head map and a roughness texture, specular map, its not going into my cart

  • Phoenix1966Phoenix1966 Posts: 1,712

    PhxKade for Genesis 8 & 8.1 Male(s) The 8.1 version uses the PBR shader and micro details (describe as Detail maps in his description).

  • JeffGJeffG Posts: 124
    edited April 2021

    VYK Markie for Victoria 8.1 ??? Not sure. Anyone know?
    https://www.daz3d.com/vyk-markie-for-victoria-81
    "60 Texture, Ambient Occlusion,..."

    Gaia HD
    https://www.daz3d.com/gaia-hd-with-hd-expression-for-genesis-81-female

    Post edited by JeffG on
  • JeniMorrisJeniMorris Posts: 147
    edited April 2021

    I worked on the textures for the Cleopatra conversion-Cleopatra uses the PBR shader though the textures are legacy UVs however the eye textures and eyelashes are 8.1 UVs ;-)

    I also built the August textures and they are both for the Male and Female 8.1 UVS and both use the PBR shader ;-)

    Post edited by JeniMorris on
  • SevrinSevrin Posts: 6,310

    JeffG said:

    VYK Markie for Victoria 8.1 ??? Not sure. Anyone know?
    https://www.daz3d.com/vyk-markie-for-victoria-81
    "60 Texture, Ambient Occlusion,..."

    Gaia HD
    https://www.daz3d.com/gaia-hd-with-hd-expression-for-genesis-81-female

    Both are PBR 

  • JeffGJeffG Posts: 124
    edited April 2021
    Post edited by JeffG on
  • JeffGJeffG Posts: 124

    Kathleen HD for Genesis 8.1 Female
    https://www.daz3d.com/kathleen-hd-for-genesis-81-female

  • margravemargrave Posts: 1,822
    edited April 2021

    All Iray skin shaders are PBR materials.

    Physically-based rendering just means (in its simplest form) that a material has some combination of roughness/metallic/specular/normal/bump maps to determine how much light its surface should reflect.

    Daz has released an updated skin shader, but it isn't any more "PBR" than the Iray skins released five years ago.

    Please disabuse yourself of Daz's marketing hype.

    Post edited by margrave on
  • SeraSera Posts: 1,675

    margrave said:

    All Iray skin shaders are PBR materials.

    Physically-based rendering just means (in its simplest form) that a material has some combination of roughness/metallic/specular/normal/bump maps to determine how much light its surface should reflect.

    Daz has released an updated skin shader, but it isn't any more "PBR" than the Iray skins released five years ago.

    Please disabuse yourself of Daz's marketing hype.

    Daz might be (definitely) misrepresenting the shader with that name. But that IS what it is named. So what are we supposed to call it? "The new shader?" That's not specific enough. 

  • SevrinSevrin Posts: 6,310

    certaintree38 said:

    margrave said:

    All Iray skin shaders are PBR materials.

    Physically-based rendering just means (in its simplest form) that a material has some combination of roughness/metallic/specular/normal/bump maps to determine how much light its surface should reflect.

    Daz has released an updated skin shader, but it isn't any more "PBR" than the Iray skins released five years ago.

    Please disabuse yourself of Daz's marketing hype.

    Daz might be (definitely) misrepresenting the shader with that name. But that IS what it is named. So what are we supposed to call it? "The new shader?" That's not specific enough. 

    The PooBeR shader? 

  • margravemargrave Posts: 1,822

    certaintree38 said:

    Daz might be (definitely) misrepresenting the shader with that name. But that IS what it is named. So what are we supposed to call it? "The new shader?" That's not specific enough. 

    The 8.1 skin shader?

  • edited April 2021

    JeffG

    Do you mind updating the OP with all the characters in the thread that are confirmed to be PBR 8.1s?

    Yes, I know it additional work, but it makes for a better thread.

     

    Genesis 8.1 Females using the PBRSkin (Updated, New Skin, PooBer) shader:

    Genesis 8.1 Males using the PBRSkin (Updated, New Skin, PooBer) shader:


    PS
    Confirm on VYK Markie  ?

    Post edited by pjwhoopie@yandex.com on
  • y3kmany3kman Posts: 802

    Out of curiosity, why is VOOTW's vendor page empty? You can't even see Vo Rose anymore.

  • SevrinSevrin Posts: 6,310

    y3kman said:

    Out of curiosity, why is VOOTW's vendor page empty? You can't even see Vo Rose anymore.

    I've asked, as well, and never got an answer. 

  • fastbike1fastbike1 Posts: 4,078
    edited April 2021

    Did you not read anything about the Genesis 8.1 models? The PBR shaders for Genesis 8.1 are based on different UVs and shaders than the Iray Uber based shaders of Genesis 8. I don't believe there is any implication vis s vis the previous Iray shaders other than these have a different UV and base shader. PRetty clearly just to differentiate for the previous generation.

    margrave said:

    All Iray skin shaders are PBR materials.

    Physically-based rendering just means (in its simplest form) that a material has some combination of roughness/metallic/specular/normal/bump maps to determine how much light its surface should reflect.

    Daz has released an updated skin shader, but it isn't any more "PBR" than the Iray skins released five years ago.

    Please disabuse yourself of Daz's marketing hype.

    Post edited by fastbike1 on
  • SevrinSevrin Posts: 6,310

    fastbike1 said:

    Did you not read anything about the Genesis 8.1 models? The PBR shaders for Genesis 8.1 are based on different UVs and shaders than the Iray Uber based shaders of Genesis 8. I don't believe there is any implication vis s vis the previous Iray shaders other than these have a different UV and base shader. PRetty clearly just to differentiate for the previous generation.

    margrave said:

    All Iray skin shaders are PBR materials.

    Physically-based rendering just means (in its simplest form) that a material has some combination of roughness/metallic/specular/normal/bump maps to determine how much light its surface should reflect.

    Daz has released an updated skin shader, but it isn't any more "PBR" than the Iray skins released five years ago.

    Please disabuse yourself of Daz's marketing hype.

    Iray is a physically-based render engine, and all MDL shaders are, by definition, PBR shaders.  They should have come up with a proper name to distinguish it.  It's as if they had called Victoria 8.1 "Victoria 3D".

  • MistaraMistara Posts: 38,675

    what counts as a pbr shader?

    it may be iray, but if is just a bump map and an albedo, can it count if it doesnt have roughness and metallic?

  • Noah LGPNoah LGP Posts: 2,617
    edited April 2021

    Mystiarra said:

    what counts as a pbr shader?

    The name isn't "Shader : Iray Uber" , Genesis 8.1 use "Shader : PBRSkin"

     

    Daz_0010.JPG
    170 x 93 - 10K
    Post edited by Noah LGP on
  • j cadej cade Posts: 2,310

    TBF to Daz they're not actually calling it the "PBR Shader" Its the "PBRSkin Shader". However thats a mouthfull and so we all decided it needs to be apreviated and "PBR shader" seems to have stuck as the nickname, probably becausw  "Skin Shader" sounds creepy.

     

    My personal rename for it would be "Dedicated Skin Shader" which is accurate, and also then I can call it DS's DSS ;)

  • MelissaGTMelissaGT Posts: 2,611
    edited April 2021

    fastbike1 said:

    Did you not read anything about the Genesis 8.1 models? The PBR shaders for Genesis 8.1 are based on different UVs and shaders than the Iray Uber based shaders of Genesis 8. I don't believe there is any implication vis s vis the previous Iray shaders other than these have a different UV and base shader. PRetty clearly just to differentiate for the previous generation.

    margrave said:

    All Iray skin shaders are PBR materials.

    Physically-based rendering just means (in its simplest form) that a material has some combination of roughness/metallic/specular/normal/bump maps to determine how much light its surface should reflect.

    Daz has released an updated skin shader, but it isn't any more "PBR" than the Iray skins released five years ago.

    Please disabuse yourself of Daz's marketing hype.

    The new shader and new UV are unrelated. You can use the new shader on any UV map, and you can use the 'old' Uber shader on the new UV map. A shader is not a UV map. 

    Post edited by MelissaGT on
  • SevrinSevrin Posts: 6,310

    j cade said:

    TBF to Daz they're not actually calling it the "PBR Shader" Its the "PBRSkin Shader". However thats a mouthfull and so we all decided it needs to be apreviated and "PBR shader" seems to have stuck as the nickname, probably becausw  "Skin Shader" sounds creepy.

     

    My personal rename for it would be "Dedicated Skin Shader" which is accurate, and also then I can call it DS's DSS ;)

    Jokes aside, that would be an improvement.

  • margravemargrave Posts: 1,822
    edited October 2021
    Mistara said:

    what counts as a pbr shader?

    it may be iray, but if is just a bump map and an albedo, can it count if it doesnt have roughness and metallic?

    A PBR engine like Iray will still do all the necessary calculations for metallicity and roughness, even if there is no texture in the slot. The black and white textures simply represent values between 0.0 and 1.0. The maps allow you to define which regions of the surface receive metallic and roughness information. Not having a texture map is the same as having a texture map with a solid grayscale color.

    So yes, if you only had an albedo and a bump map, the shader you applied them to will be a PBR shader with one uniform value for roughness and metallicity.

    Also, a PBR shader is a set of lighting calculations done by the rendering engine. A PBR material, on the other hand, is a set of texture maps that are plugged into the shader. If you're asking whether just having an albedo and a bump would qualify as a full PBR material, then sort of. Maybe. Roughness and bump are basically the same thing, except roughness averages out the surface imperfections into big patches of rough and smooth, whereas a bump map preserves them to give fine detail.

    Post edited by margrave on
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