List of new characters with PBR Shader skin...
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Genesis 8.1 Females using the PBRSkin (Updated, New Skin, PooBer) shader:
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Vo Rose for Genesis 8.1 Female (Removed from Store)
- Kathleen HD for Genesis 8.1 Female
- P3D Bailey HD for Genesis 8.1 Female
Genesis 8.1 Males using the PBRSkin (Updated, New Skin, PooBer) shader:
Post edited by JeffG on
Comments
could use a generic skin roughness texture to use on older characters. tiling jpg?
Genesis 8.1 Females using the PBRSkin shader:
SASE Bellina for Genesis 8 and 8.1 Females
Genesis 8.1 Males using the PBRSkin shader:
Do these also come with Micro-detail maps?
I've got Victoria 8.1 and she does, though it's not explicitly mentioned in the description on the product page, Haven't seen it mentioned on any other product pages for 8.1 characters either, though I asume it would be a package-deal if you buy a character with the PBR shader already applied.
if the product page doesnt specify it has head map and a roughness texture, specular map, its not going into my cart
PhxKade for Genesis 8 & 8.1 Male(s) The 8.1 version uses the PBR shader and micro details (describe as Detail maps in his description).
VYK Markie for Victoria 8.1 ??? Not sure. Anyone know?
https://www.daz3d.com/vyk-markie-for-victoria-81
"60 Texture, Ambient Occlusion,..."
Gaia HD
https://www.daz3d.com/gaia-hd-with-hd-expression-for-genesis-81-female
I worked on the textures for the Cleopatra conversion-Cleopatra uses the PBR shader though the textures are legacy UVs however the eye textures and eyelashes are 8.1 UVs ;-)
I also built the August textures and they are both for the Male and Female 8.1 UVS and both use the PBR shader ;-)
Both are PBR
Zak HD for Genesis 8.1 Male
https://www.daz3d.com/zak-hd-for-genesis-81-male
Kathleen HD for Genesis 8.1 Female
https://www.daz3d.com/kathleen-hd-for-genesis-81-female
All Iray skin shaders are PBR materials.
Physically-based rendering just means (in its simplest form) that a material has some combination of roughness/metallic/specular/normal/bump maps to determine how much light its surface should reflect.
Daz has released an updated skin shader, but it isn't any more "PBR" than the Iray skins released five years ago.
Please disabuse yourself of Daz's marketing hype.
Daz might be (definitely) misrepresenting the shader with that name. But that IS what it is named. So what are we supposed to call it? "The new shader?" That's not specific enough.
The PooBeR shader?
The 8.1 skin shader?
JeffG
Do you mind updating the OP with all the characters in the thread that are confirmed to be PBR 8.1s?
Yes, I know it additional work, but it makes for a better thread.
Genesis 8.1 Females using the PBRSkin (Updated, New Skin, PooBer) shader:
SASE Bellina for Genesis 8 and 8.1 Females
Vo Rose for Genesis 8.1 Female
Paris HD for Genesis 8 Female
Rosamond HD for Genesis 8.1 Female
Ginny HD for Genesis 8 and 8.1 Female
White Priestess 8.1 HD
RY Inessa for Genesis 8.1 Female
RY Norene for Genesis 8.1 Female
Gaia HD
Kathleen HD for Genesis 8.1 Female
Genesis 8.1 Males using the PBRSkin (Updated, New Skin, PooBer) shader:
Michael 8.1
Torment 8.1
Trance HD for Genesis 8.1 Male
War Goblin HD for Genesis 8.1 Male
PhxKade for Genesis 8 & 8.1 Male(s)
Zak HD for Genesis 8.1 Male
PS
Confirm on VYK Markie ?
Out of curiosity, why is VOOTW's vendor page empty? You can't even see Vo Rose anymore.
I've asked, as well, and never got an answer.
Did you not read anything about the Genesis 8.1 models? The PBR shaders for Genesis 8.1 are based on different UVs and shaders than the Iray Uber based shaders of Genesis 8. I don't believe there is any implication vis s vis the previous Iray shaders other than these have a different UV and base shader. PRetty clearly just to differentiate for the previous generation.
Iray is a physically-based render engine, and all MDL shaders are, by definition, PBR shaders. They should have come up with a proper name to distinguish it. It's as if they had called Victoria 8.1 "Victoria 3D".
what counts as a pbr shader?
it may be iray, but if is just a bump map and an albedo, can it count if it doesnt have roughness and metallic?
The name isn't "Shader : Iray Uber" , Genesis 8.1 use "Shader : PBRSkin"
TBF to Daz they're not actually calling it the "PBR Shader" Its the "PBRSkin Shader". However thats a mouthfull and so we all decided it needs to be apreviated and "PBR shader" seems to have stuck as the nickname, probably becausw "Skin Shader" sounds creepy.
My personal rename for it would be "Dedicated Skin Shader" which is accurate, and also then I can call it DS's DSS ;)
The new shader and new UV are unrelated. You can use the new shader on any UV map, and you can use the 'old' Uber shader on the new UV map. A shader is not a UV map.
Jokes aside, that would be an improvement.
P3D Paris HD for Genesis 8.1 Female
Bella HD for Genesis 8.1 Female
Lily HD for Genesis 8.1 Female
RY Perfectly Imperfect Skin 3 Merchant Resource for Genesis 8.1 Female
RY Xara for Genesis 8.1 Female
A PBR engine like Iray will still do all the necessary calculations for metallicity and roughness, even if there is no texture in the slot. The black and white textures simply represent values between 0.0 and 1.0. The maps allow you to define which regions of the surface receive metallic and roughness information. Not having a texture map is the same as having a texture map with a solid grayscale color.
So yes, if you only had an albedo and a bump map, the shader you applied them to will be a PBR shader with one uniform value for roughness and metallicity.
Also, a PBR shader is a set of lighting calculations done by the rendering engine. A PBR material, on the other hand, is a set of texture maps that are plugged into the shader. If you're asking whether just having an albedo and a bump would qualify as a full PBR material, then sort of. Maybe. Roughness and bump are basically the same thing, except roughness averages out the surface imperfections into big patches of rough and smooth, whereas a bump map preserves them to give fine detail.