Daz to Blender/Zbrush work flow

Hi all

I just completed a diploma in digital illustration and was introduced into the world of 3d art, so I am fairly new to this subject.

I have a project in mind with regards to creating a satyr character and I was thinking of using a Daz figure and then exporting it to Zbrush, remove the lower legs and swapping it with goat's legs. I imagine that would make it unable to be posed when I re-export it back to Daz for further posing? 

Comments

  • You're right but you could try to use the Transfer Utility Tool with the original figure as source and rearrange the rigging then. Just an idea, never tried out.

  • onixonix Posts: 282

    You will not necessarily lose the ability to pose the character if you do not move things away too far.

    In essence, if your new character at the default pose closely fits the G8 character template you can just fit your character on the G8 like some kind of clothing and all rigging will transfer perfectly. This way you can make HD characters as well. 

    Also, you can make legs as geograft if you do not change the upper half at all.

     

     

     

     

     

  • s4113490s4113490 Posts: 2

    onix said:

    You will not necessarily lose the ability to pose the character if you do not move things away too far.

    In essence, if your new character at the default pose closely fits the G8 character template you can just fit your character on the G8 like some kind of clothing and all rigging will transfer perfectly. This way you can make HD characters as well. 

    Also, you can make legs as geograft if you do not change the upper half at all.

     

     

     

    Do you know of any Youtube tutorials that cover porting Daz to Zbrush for further sculpting and posing? 

     

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