Carrara Challenge #57 - Album Cover (WIP thread)

1246

Comments

  • Bunyip02Bunyip02 Posts: 8,639

    Headwax said:

    UnifiedBrain said:

    Come Fly With Me

     

    At #12 on the 100 list, this render is an homage to Jon Jonson, the artist who created the cover.  I couldn't find out anything about him, unfortunately.

    The goal was to see how close I could get to the original while staying within Carrara.  The cover looks kind of simple, but it took longer than i imagined.

    There are several versions of the cover online.  I ended up with a composite of the versions that I liked the best.

    Processes include Toon3 and GMIC.  The background "buildings" were made with a map from JSPlacement loaded on a plane.

    David 5 is Frank.  The stewardress is V3, the female hand is V4, and the other characters are versions of Stylized Business Man and Woman (I had never used those before).

    The plane is the Lockheed Super Constellation, which fortunately was on Sharecg.  Passenger ramps were constructed using primatives.

    All text was Carrara text, as per the rules, including the text part of logos.  The only exception was the plane, which came with a few TWA texture maps.

    No postwork. 

    super job UB, wonderful to see what you have come up with and your use of various characters - and thinking outside of the box, going back in time

    Googled the original album cover - you did a good homage

    image

    +1 yes

  • DiomedeDiomede Posts: 15,173

    Wonderful work, everyone.  I will have to circle back to comment on each individual image, but the WIP thread is full of great albums.  Feel like there should be extra points for adding sound.

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited April 2021

    Thanks HW and Bunyip!

    I really wanted to get the face closer to the original, but it would require postwork. 

    Post edited by UnifiedBrain on
  • MistaraMistara Posts: 38,675

    Wip

    title:  Zamba Jam  by Misty

    my inspiration for this, there was a saturday morning cartoon called Groovy Ghoulies

    the old poser zombie.  no store link.  guess they vaulted him.  think its a he
    files#prod_9067
    converted to Carrara.  text with th ewave modifier  hdr dome
    hdr from  https://www.daz3d.com/daz-studio-iray-hdr-outdoor-environments

     

    zombajam wip.PNG
    1012 x 530 - 117K
    zombajam.png
    1280 x 720 - 1M
  • StezzaStezza Posts: 8,074
    edited April 2021

    Headwax said:

    This fuzzy hair if you have it (Beautiful black hair styles) , it won't render till you remove the aplha channel in the texture room.

     

     

     what I do with that hair is add the bump map as the transparency .. it's in the neftis folder with the other colours it's file name is bbstrdbum.jpg

    also in the modeling room you can turn on smoothing if you like but probably not necessary 

    beautifulhairtrans.PNG
    1019 x 471 - 361K
    Post edited by Stezza on
  • StezzaStezza Posts: 8,074

    UnifiedBrain said:

    Come Fly With Me

     

    At #12 on the 100 list, this render is an homage to Jon Jonson, the artist who created the cover.  I couldn't find out anything about him, unfortunately.

    The goal was to see how close I could get to the original while staying within Carrara.  The cover looks kind of simple, but it took longer than i imagined.

    There are several versions of the cover online.  I ended up with a composite of the versions that I liked the best.

    Processes include Toon3 and GMIC.  The background "buildings" were made with a map from JSPlacement loaded on a plane.

    David 5 is Frank.  The stewardress is V3, the female hand is V4, and the other characters are versions of Stylized Business Man and Woman (I had never used those before).

    The plane is the Lockheed Super Constellation, which fortunately was on Sharecg.  Passenger ramps were constructed using primatives.

    All text was Carrara text, as per the rules, including the text part of logos.  The only exception was the plane, which came with a few TWA texture maps.

    No postwork. 

    great to see the Constellations in a render... with Cranky Frankie yes

    my brother in law does maintenance works on a Super Connie at our local aviation museum 

  • VyusurVyusur Posts: 2,235
    edited April 2021

    Not an entry

    Here I used a free sample of head scan. If someone wants this sample to play with, it's here:

    https://www.3dscanstore.com/blog/Free-3D-Head-Model

    I also made a morph shape similar to this head on my custom figure. I made Carrara's native eyelashes for both heads.

    It was native render, no postwork.

    Another_Incarnation01.jpg
    1500 x 1500 - 2M
    Screenshot 04-16-2021 19.29.48.png
    1264 x 1206 - 1M
    Post edited by Vyusur on
  • Bunyip02Bunyip02 Posts: 8,639

    Mystiarra said:

    Wip

    title:  Zamba Jam  by Misty

    my inspiration for this, there was a saturday morning cartoon called Groovy Ghoulies

    the old poser zombie.  no store link.  guess they vaulted him.  think its a he
    files#prod_9067
    converted to Carrara.  text with th ewave modifier  hdr dome
    hdr from  https://www.daz3d.com/daz-studio-iray-hdr-outdoor-environments

    Misty, those Zombies look as though they have not eaten brains for days and days !!!

  • Bunyip02Bunyip02 Posts: 8,639

    Vyusur said:

    Here I used a free sample of head scan. If someone wants this sample to play with, it's here:

    https://www.3dscanstore.com/blog/Free-3D-Head-Model

    I also made a morph shape similar to this head on my custom figure. I made Carrara's native eyelashes for both heads.

    It was native render, no postwork.

    Vyusur, very nice render - love the textures !!

  • VyusurVyusur Posts: 2,235

    Bunyip02 said:

    Vyusur said:

    Here I used a free sample of head scan. If someone wants this sample to play with, it's here:

    https://www.3dscanstore.com/blog/Free-3D-Head-Model

    I also made a morph shape similar to this head on my custom figure. I made Carrara's native eyelashes for both heads.

    It was native render, no postwork.

    Vyusur, very nice render - love the textures !!

    Thanx a lot!

  • the rockers is not an entry;

    just an older relevant project.

     

    the trooper1.png
    1080 x 1080 - 1M
    in the court of the crimson king1.png
    1500 x 1500 - 2M
    rockers1.png
    1280 x 960 - 1M
  • HeadwaxHeadwax Posts: 9,989

    shlomi laszlo said:

    the rockers is not an entry;

    just an older relevant project.

     

    lots of interesting images there shlomi

  • HeadwaxHeadwax Posts: 9,989

    Vyusur said:

    Here I used a free sample of head scan. If someone wants this sample to play with, it's here:

    https://www.3dscanstore.com/blog/Free-3D-Head-Model

    I also made a morph shape similar to this head on my custom figure. I made Carrara's native eyelashes for both heads.

    It was native render, no postwork.

    loving the assymetry in that face and hanging the composition off a circle is a gem

  • HeadwaxHeadwax Posts: 9,989

    Stezza said:

    Headwax said:

    This fuzzy hair if you have it (Beautiful black hair styles) , it won't render till you remove the aplha channel in the texture room.

     

     

     what I do with that hair is add the bump map as the transparency .. it's in the neftis folder with the other colours it's file name is bbstrdbum.jpg

    also in the modeling room you can turn on smoothing if you like but probably not necessary 

     

    thanks Stezza, great idea. I tend not to smooth it as it hangs my machine!

  • HeadwaxHeadwax Posts: 9,989
    edited April 2021

    UnifiedBrain said:

    Thanks HW and Bunyip!

    I really wanted to get the face closer to the original, but it would require postwork. 

    pretty close as it is - I think the main difference is the soft shadows in the original - plus the chin clefty dimple thing :)

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,989

    Mystiarra said:

    Wip

    title:  Zamba Jam  by Misty

    my inspiration for this, there was a saturday morning cartoon called Groovy Ghoulies

    the old poser zombie.  no store link.  guess they vaulted him.  think its a he
    files#prod_9067
    converted to Carrara.  text with th ewave modifier  hdr dome
    hdr from  https://www.daz3d.com/daz-studio-iray-hdr-outdoor-environments

     

    perfect image Mysty - love the lighting and reflections/shiny metal finish

  • VyusurVyusur Posts: 2,235

    Headwax said:

    Vyusur said:

    Here I used a free sample of head scan. If someone wants this sample to play with, it's here:

    https://www.3dscanstore.com/blog/Free-3D-Head-Model

    I also made a morph shape similar to this head on my custom figure. I made Carrara's native eyelashes for both heads.

    It was native render, no postwork.

    loving the assymetry in that face and hanging the composition off a circle is a gem

    Thanx

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Stezza said:

    great to see the Constellations in a render... with Cranky Frankie yes

    my brother in law does maintenance works on a Super Connie at our local aviation museum 

    Fascinating!  I agree, those are classic planes.  I noticed you dabbling along similar lines a few weeks ago. :)

     

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Question for the Supreme Ruler.

    Can we do a gatefold image "only," without also doing the front and back covers?

  • mschackmschack Posts: 337

    That sounds ok to me

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Thanks!  May do a cover for it anyway, but I don't want to run out of time.

  • DesertDudeDesertDude Posts: 1,235

    Still more great work everyone!
    Will be back this week end to make more thoughtful comments.

    Bunyip - Thanks, maybe there is still time, I do see we have until the 30th?

  • mschackmschack Posts: 337
    edited April 2021

    I'll see you on the dark side of the cube...

    BTW, does anyone remember what shader channel glare works on, or what other setting I must have, doesn't seem to work atm I know I am forgetting something.

     

    Doc1.jpg
    1080 x 1080 - 75K
    wip.JPG
    1858 x 1080 - 224K
    Post edited by mschack on
  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited April 2021

    A new cover inspired by souvenirssmiley. A youngster faking being "on the road". I can't pinpoint who did that, but it seems to me it was done many times.

    Nothing special on this render, a figure, some clothes and a HDRI background, a light dome to match the HDRI. Could have been done in Studio I'm afraid wink

    Figure is M7 with Ayden morph (Thank you Misty)

    Cloth is Traveller for G3

    Background is Mealie road from HDRI Haeven

    Text is Carrara text primitive

    Scene setup:

    Render is native Carrara

    Post is a GMIC film emulation Kodachrome 200 to give a more 60s look

    Image after post is:

     

     

    Capture d’écran 2021-04-22 121943.png
    602 x 584 - 165K
    Doc7 nopost.jpg
    1920 x 1920 - 1M
    Doc7.jpg
    1920 x 1920 - 2M
    Capture d’écran 2021-04-21 141427.png
    1915 x 1037 - 533K
    Post edited by Philemo_Carrara on
  • DiomedeDiomede Posts: 15,173

    DesertDude said:

    Still more great work everyone!
    Will be back this week end to make more thoughtful comments.

    Bunyip - Thanks, maybe there is still time, I do see we have until the 30th?

    +1.  smiley

    I think my original idea is still worthwhile, and is a niche yet unfilled.  Hope to finish.  It does require some minor modeling which I haven't gotten around to.  Time snuck up on me.

    Meanwhile, keep up the great work everyone.  Abundance of awesomeness.

  • DiomedeDiomede Posts: 15,173

    DesertDude said:

    Still more great work everyone!
    Will be back this week end to make more thoughtful comments.

    Bunyip - Thanks, maybe there is still time, I do see we have until the 30th?

    +1.  smiley

    I think my original idea is still worthwhile, and is a niche yet unfilled.  Hope to finish.  It does require some minor modeling which I haven't gotten around to.  Time snuck up on me.

    Meanwhile, keep up the great work everyone.  Abundance of awesomeness.

  • McGuiverMcGuiver Posts: 219

    mschack said:

    I'll see you on the dark side of the cube...

    BTW, does anyone remember what shader channel glare works on, or what other setting I must have, doesn't seem to work atm I know I am forgetting something.

    mschack, Try putting your rainbow shader in the glow channel only....you may need to adjust the brightness down a bit.

  • McGuiverMcGuiver Posts: 219

    UnifiedBrain said:

    Only have time for a couple of comments.  Sorry to not include every render.

    A sumptuous composition there HW.   Love seeing Aikobot, one of my favorite characters.  As usual, the textures are ridiculous.

     

    Ha, great choice, Philemo.  Any chance you can give her angel wings? :)  Nice to see you posting!

     


    Wow Mcguiver, wish this was an entry.yes

    The pic you are showing is the "Original album cover" my render doesn't have the text. :)

    Stezza, you are amazing!  A super creative homage.  And no postwork to boot.

  • DartanbeckDartanbeck Posts: 21,583

    mschack, it's the glow channel that affects glare and/or aura. But I believe that glare works on more than just glow

  • mschackmschack Posts: 337

    Thanks McGuiver and Dart.  Will play around with it.  The 'beams' are already in glow and it didn't seam to do anything.  Aura worked but not glare.

Sign In or Register to comment.