UltraScenery Realistic Landscape System

Not sure if I'm posting this in the right place... I'm definitely a newbie... so maybe? wink

I just purchased the UltraScenery Realistic Landscape System. I'm using Daz Studio 4.15.0.2.  My system has 32gb RAM / 3.59GHz Ryzen 5 3600 6-Core processor.

I can use the script, select my options, and tell it to build... which it does. Takes it roughly 5 minutes to build the landscape.  But it looks like MineCraft without half of the textures loaded... certainly not realistic. LOL  I've tried using the 'restrict instances to camera' option, and in my render settings I am using 'memory' for instancing optimization.

What am I missing? It looks awful, and I'm quite sure it must be something I'm missing as a new-ish Daz user.

UltraScenery.png
1328 x 811 - 1M

Comments

  • GordigGordig Posts: 10,049

    Render it. The things you're seeing in the viewport are proxies.

  • NathNath Posts: 2,798
    edited April 2021

    What Gordig said. Also, that screenshot looks like you're using Filament in your viewport. UltraScenery doesn't work well in FilmanentFilament, you need to render in Iray.

    You'll find a lot more on UltraScenery in the commercial thread here: https://www.daz3d.com/forums/discussion/466351/ultrascenery-new-territory-commercial. And do ask questions, people are happy to help!

    And if you find you like UltraScenery, you would do well to get the Accelerator (https://www.daz3d.com/accelerator-for-ultrascenery) when it's on sale; it makes landscape generation a lot faster.

    Post edited by Nath on
  • barbultbarbult Posts: 24,240
    edited April 2021

    Yes, when you render in Iray it should look fabulous. But be patient. It sometimes takes a few minutes for the scene to appear in the render window. If you have an Nvidia graphics card in your computer, the rendering should be reasonable fast to achieve a good result. You usually don't have to render an UltraScenery scene to anywhere near 100% convergence. I often stop at around 70%. If you are rendering with CPU (because you don't have an Nvidia card), the render will be slower, but the result will be just as good.

    For a new user making a first post in the forum, you have done an outstanding job! 

    1. You stated the exact product you are using.
    2. You clearly described the problem you are having.
    3. You told us what version of Daz Studio you are using.
    4. You described your computer resources.
    5. You listed the steps you took and the product options you used to get to where the problem occurred.
    6. You attached a screenshot of the problem.
    Post edited by barbult on
  • stacywvstacywv Posts: 8
    edited April 2021

    Wow, thank you all so much for the responses!  I'm running a Radeon RX 580 rather than an NVidia.  I'll give it another go and (try lol) to be patient while it renders... though I went ahead and picked up the Accelerator, it DOES improve the speed of the build... now just to wait for the render....  laugh

    I was hoping to build my entire book cover in Daz, but I'm curious if it's better to render the background separately from the characters and then put them together in another program like Photoshop or similar.  

    Post edited by stacywv on
  • stacywvstacywv Posts: 8

    Hmm... okay, this may be the part where I'm running into needing more RAM or something? Not sure...

    So after using the accelerator, it is MUCH faster to build (Thanks for that recommendation!)  It still looks untextured and such in the viewport (expected)... and when I started the render you are right, it looks like it will be amazing (though it's apt to take a couple hours to complete)  here's where I'm running into an issue... (and this may be the more RAM part?) - trying to 'navigate' around the scene to find just the shot I want to use is lagging my computer so badly that I'm ahving to wait 30-60 seconds before the viewport actually moves to a different view. I'm fairly certain that once I build my characters into the scene (if I even could) that it will be almost unusable with the lag.  And, when I find the shot I think I want, it's not rendering even close to what I thought I was getting. (see pics)

    And, thanks again for your help I'm already super-addicted to Daz and I'm just getting started laugh 

    UltraScenery1.png
    2560 x 1080 - 2M
    UltraScenery2.png
    2560 x 1080 - 5M
  • barbultbarbult Posts: 24,240

    Change your viewport draw style from Filament to Texture Shaded. (Use the dropdown menu to the left of the camera selection dropown menu in the upper right of the viewport.) You can probably navigate faster in Texture Shaded.

    Change from Perspective View to a "real" camera. Perspective View is not saved when you save a scene. Use the Daz Studio Create menu to create a "real" camera for your scene.

  • stacywvstacywv Posts: 8

    Barbult -- you rock. laugh  Okay, can navigate around better, and I've even added my character / animal.... BUT (phew... this has been an adventure in itself) lol.... as you can see from my viewport, I can't see all the details, trees, grasses, etc. included in the scene... but you can see frm the start of the rendering... I have a leaf problem. LOL  There's that one skinny little tree with the big ol' leaves blocking my character and her fox... but I can't see them in my viewport to delete them.  Nothing in the list view (upper right) is hidden, so is there something I need to do to make those show up so I can remove specific ones?  I am SOOOO close to this being spot on! laugh

    UltraScenery3.png
    2560 x 1080 - 849K
    test.png
    2000 x 1400 - 6M
  • barbultbarbult Posts: 24,240
    edited April 2021

    A few observations:

    1. Your camera is very low (down in the grass it looks like). It might be better to raise it up a litte and re-aim it at the characters, unless the down in the grass view is what you are going for - nothing wrong with that. That might help you avoid the blocking leaves.
    2. It looks like you restricted the instances to a camera view and then changed cameras or changed where the camera is looking. (I see bare terrain behind the character.) If that is the case, you need to rebuild the UltraScene to build for the final camera view.
    3. You can't select a single UltraScenery tree instance and hide or delete it. They are created as instance groups. (It is possible to break a group up, though, if nothing else works.) You can either hide all of the small tree instances by turning off their eyeball in the Scene pane, or you can uncheck the small trees layer in the build tab and build again, or you can create a layer mask and apply it in the build tab and build again to keep the small trees out of that area, or you can try a different seed in the build tab and see if it places all of the trees in a better location. I realize that is vague instruction, but I don't have enough time right now to write more detailed instructions. sad
    4. You are still using the Perspective View. When you save your scene and reload it, the Perspective View may change. Use a camera! (see previous comments.)
    Post edited by barbult on
  • CenobiteCenobite Posts: 206

    After you generate a new map area You must view the scene in Iray mode to see the graphics. The UltraScenery Realistic Landscape System is one of the best systems with highly detailed graphics, it takes a fair amount of proccessing power so it will appear in polly format when you first load up a map.

    I'm using the Australian Bush scenery in the pic below.

    unfinished render.jpg
    2400 x 1280 - 3M
  • AgitatedRiotAgitatedRiot Posts: 4,432

    Cenobite said:

    After you generate a new map area You must view the scene in Iray mode to see the graphics. The UltraScenery Realistic Landscape System is one of the best systems with highly detailed graphics, it takes a fair amount of proccessing power so it will appear in polly format when you first load up a map.

    I'm using the Australian Bush scenery in the pic below.

    Ohhh Nicceee 

  • stacywvstacywv Posts: 8

    (picking my jaw up off my desk)  @Cenobite - that's SWEET!  Thank you @barbult for the guidance... seriously you all, thank you for having so much patience with a newbie here.  I have a LOT of tech experience, but almost none when it comes to 3d modeling / rendering / etc, so I jumped straight into the deep end and am learning as I go and it's AWESOME, but yeah, I have SO much to learn.  laugh

    I am working on some different angles and using (learning) the camera function to create a new camera for the view, etc.  I'll post an update soon!

  • AgitatedRiotAgitatedRiot Posts: 4,432

    I have a Unicorn using the USC in my gallery. 

     

  • gitika1gitika1 Posts: 948

    barbult said:

    A few observations:

    1. Your camera is very low (down in the grass it looks like). It might be better to raise it up a litte and re-aim it at the characters, unless the down in the grass view is what you are going for - nothing wrong with that. That might help you avoid the blocking leaves.
    2. It looks like you restricted the instances to a camera view and then changed cameras or changed where the camera is looking. (I see bare terrain behind the character.) If that is the case, you need to rebuild the UltraScene to build for the final camera view.
    3. You can't select a single UltraScenery tree instance and hide or delete it. They are created as instance groups. (It is possible to break a group up, though, if nothing else works.) You can either hide all of the small tree instances by turning off their eyeball in the Scene pane, or you can uncheck the small trees layer in the build tab and build again, or you can create a layer mask and apply it in the build tab and build again to keep the small trees out of that area, or you can try a different seed in the build tab and see if it places all of the trees in a better location. I realize that is vague instruction, but I don't have enough time right now to write more detailed instructions. sad
    4. You are still using the Perspective View. When you save your scene and reload it, the Perspective View may change. Use a camera! (see previous comments.)

    It also looks like the Preview Lights are on for the camera; which may or may not be desired.

  • alexhcowleyalexhcowley Posts: 2,386
    edited April 2021

    There is one limitation of Ultrascenery that @stacywv needs to know about.  If you buy all the add-ons and the required products for them, there are only 48195 different combinations of landscape feature, ecology and water shaders.  

    The good news is that Howie is currently working on a new series of ecologies so this figure will go up in the fairly near future.

    Cheers,

    Alex.

    Post edited by alexhcowley on
  • PaintboxPaintbox Posts: 1,633

    Little hijack here but... can anyone say what the Geometry / VRAM use is on an 10X0 generation card? Like for a typical USRL scene example? Thanks!

  • I use a GTX1060, 6Gb in a Win7 machine. About 3.5-4 GB is used for a US scene and 1 possibly 2 G8 figures can be used.
  • PaintboxPaintbox Posts: 1,633

    richardandtracy said:

    I use a GTX1060, 6Gb in a Win7 machine. About 3.5-4 GB is used for a US scene and 1 possibly 2 G8 figures can be used.

    Great, that's quite similar to my own machine. Need to snap this up!

  • Just be warned, the rendering times on my machine are 2+ hours. The machine dates to 2013 so isn't very up to date but was pretty good when new.
  • SevrinSevrin Posts: 6,306

    richardandtracy said:

    Just be warned, the rendering times on my machine are 2+ hours. The machine dates to 2013 so isn't very up to date but was pretty good when new.

    Weren't we all. 

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