UltraScenery Realistic Landscape System
Not sure if I'm posting this in the right place... I'm definitely a newbie... so maybe?
I just purchased the UltraScenery Realistic Landscape System. I'm using Daz Studio 4.15.0.2. My system has 32gb RAM / 3.59GHz Ryzen 5 3600 6-Core processor.
I can use the script, select my options, and tell it to build... which it does. Takes it roughly 5 minutes to build the landscape. But it looks like MineCraft without half of the textures loaded... certainly not realistic. LOL I've tried using the 'restrict instances to camera' option, and in my render settings I am using 'memory' for instancing optimization.
What am I missing? It looks awful, and I'm quite sure it must be something I'm missing as a new-ish Daz user.
Comments
Render it. The things you're seeing in the viewport are proxies.
What Gordig said. Also, that screenshot looks like you're using Filament in your viewport. UltraScenery doesn't work well in FilmanentFilament, you need to render in Iray.
You'll find a lot more on UltraScenery in the commercial thread here: https://www.daz3d.com/forums/discussion/466351/ultrascenery-new-territory-commercial. And do ask questions, people are happy to help!
And if you find you like UltraScenery, you would do well to get the Accelerator (https://www.daz3d.com/accelerator-for-ultrascenery) when it's on sale; it makes landscape generation a lot faster.
Yes, when you render in Iray it should look fabulous. But be patient. It sometimes takes a few minutes for the scene to appear in the render window. If you have an Nvidia graphics card in your computer, the rendering should be reasonable fast to achieve a good result. You usually don't have to render an UltraScenery scene to anywhere near 100% convergence. I often stop at around 70%. If you are rendering with CPU (because you don't have an Nvidia card), the render will be slower, but the result will be just as good.
For a new user making a first post in the forum, you have done an outstanding job!
Wow, thank you all so much for the responses! I'm running a Radeon RX 580 rather than an NVidia. I'll give it another go and (try lol) to be patient while it renders... though I went ahead and picked up the Accelerator, it DOES improve the speed of the build... now just to wait for the render....
I was hoping to build my entire book cover in Daz, but I'm curious if it's better to render the background separately from the characters and then put them together in another program like Photoshop or similar.
Hmm... okay, this may be the part where I'm running into needing more RAM or something? Not sure...
So after using the accelerator, it is MUCH faster to build (Thanks for that recommendation!) It still looks untextured and such in the viewport (expected)... and when I started the render you are right, it looks like it will be amazing (though it's apt to take a couple hours to complete) here's where I'm running into an issue... (and this may be the more RAM part?) - trying to 'navigate' around the scene to find just the shot I want to use is lagging my computer so badly that I'm ahving to wait 30-60 seconds before the viewport actually moves to a different view. I'm fairly certain that once I build my characters into the scene (if I even could) that it will be almost unusable with the lag. And, when I find the shot I think I want, it's not rendering even close to what I thought I was getting. (see pics)
And, thanks again for your help I'm already super-addicted to Daz and I'm just getting started
Change your viewport draw style from Filament to Texture Shaded. (Use the dropdown menu to the left of the camera selection dropown menu in the upper right of the viewport.) You can probably navigate faster in Texture Shaded.
Change from Perspective View to a "real" camera. Perspective View is not saved when you save a scene. Use the Daz Studio Create menu to create a "real" camera for your scene.
Barbult -- you rock. Okay, can navigate around better, and I've even added my character / animal.... BUT (phew... this has been an adventure in itself) lol.... as you can see from my viewport, I can't see all the details, trees, grasses, etc. included in the scene... but you can see frm the start of the rendering... I have a leaf problem. LOL There's that one skinny little tree with the big ol' leaves blocking my character and her fox... but I can't see them in my viewport to delete them. Nothing in the list view (upper right) is hidden, so is there something I need to do to make those show up so I can remove specific ones? I am SOOOO close to this being spot on!
A few observations:
After you generate a new map area You must view the scene in Iray mode to see the graphics. The UltraScenery Realistic Landscape System is one of the best systems with highly detailed graphics, it takes a fair amount of proccessing power so it will appear in polly format when you first load up a map.
I'm using the Australian Bush scenery in the pic below.
Ohhh Nicceee
(picking my jaw up off my desk) @Cenobite - that's SWEET! Thank you @barbult for the guidance... seriously you all, thank you for having so much patience with a newbie here. I have a LOT of tech experience, but almost none when it comes to 3d modeling / rendering / etc, so I jumped straight into the deep end and am learning as I go and it's AWESOME, but yeah, I have SO much to learn.
I am working on some different angles and using (learning) the camera function to create a new camera for the view, etc. I'll post an update soon!
I have a Unicorn using the USC in my gallery.
It also looks like the Preview Lights are on for the camera; which may or may not be desired.
There is one limitation of Ultrascenery that @stacywv needs to know about. If you buy all the add-ons and the required products for them, there are only 48195 different combinations of landscape feature, ecology and water shaders.
The good news is that Howie is currently working on a new series of ecologies so this figure will go up in the fairly near future.
Cheers,
Alex.
Little hijack here but... can anyone say what the Geometry / VRAM use is on an 10X0 generation card? Like for a typical USRL scene example? Thanks!
Great, that's quite similar to my own machine. Need to snap this up!
Weren't we all.