How do I delete a Surface?

barbultbarbult Posts: 24,863
edited December 1969 in The Commons

After using the geometry editor to split a surface into two new surfaces, how do I delete the old empty surface I have left over in the Surfaces Tab?

Comments

  • barbultbarbult Posts: 24,863
    edited December 1969

    Oh, I thought I was posting in the Commons. Can someone move this for me, please? Or an answer here is fine, too. :)

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Moved to the Commons, as requested.

  • Richard HaseltineRichard Haseltine Posts: 102,792
    edited December 1969

    In the Tool Settings pane, select the surface (if it isn't) and then right-click and select Remove Selected Group(s).

  • barbultbarbult Posts: 24,863
    edited December 1969

    Thank you, Richard. It worked.

    For my future reference, I'm documenting the exact steps I did here:
    I selected my item in the Scene Tab,
    selected the Geometry Editor tool,
    opened the Tool Settings pane,
    set Target Group to Surfaces,
    selected the surface I wanted to get rid of,
    right clicked and selected Remove Selected Group(s)
    saved my item as Support Asset->Figure/Prop Asset

  • stitlownstitlown Posts: 294

    Hi Guys. My problem seems a little different.  I have imported several shed loads of stuff across from Vue, which I abandoned some years ago.  For some reason, some items are showing up having multiple surfaces in the "surfaces" tab, but in the geometry editor I have just one surface (the one I want) and one "default" face group.  Consequently, I don't appear to have any "surface" with no attached surfaces to remove.  Any hints or clues??

    Thanks Lx

  • Please post a screenshot of the two lists of surfaces.

  • stitlownstitlown Posts: 294

    Hi RIchard - I think I solved this with a different workflow through some other programs that mean the issue does not appear to be showing up any more.  Thanks. Lx

  • KaribouKaribou Posts: 1,325

    Would be interested in your workflow.  I've had issues with Vue to DS, too.

  • nonesuch00nonesuch00 Posts: 18,320
    edited January 2017

    It seems the Geometry Editor Tab is missing in the newest DAZ Studio Public Beta. Also, I created a new surface with no geometry assigned and it shows in the Surfaces tab but I see no way to delete that surface.

    What I've like to so really is use a already existing surface to create a 2 new surfaces that divide the existing surface in two and then delete the existing surface. 

    ....ah, I found it again...it is Tool Settings

    Post edited by nonesuch00 on
  • nonesuch00nonesuch00 Posts: 18,320

    I found it but when I select the flippers to assign them to 'Create Surface from Selected...' the new Surface will get created but it will not have the flippers faces I selected via the existing 'Face Groups'

     

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  • nonesuch00nonesuch00 Posts: 18,320

    OkieDokie...well highlighting the Face Groups (and so on) I've found doesn't actually select them for that you must click the + sign to the immediate right of the name & the minus to to the right is the + sign to deselect & then those selected Face Groups can be assigned to a new Surface. I knew it was easy.

  • edward_087c136cedward_087c136c Posts: 1
    edited December 2020

    how to remove eyelashes from genesis 3

    • tools > select ‘surface selection’ > in the viewport select the eyelashes

    • tools > select ‘geometry editor’

    • windows > panes > select ‘tool settings’

    • in the ‘tool settings’ pane set ‘target group’ to ‘surfaces’

    • scroll down to the surface you selected (Eyelashes in this case)

    • press the + symbol beside ‘Eyelashes’ in pane (the eyelashes in viewport go red)

    • right click on the eyelashes in viewports > Geometry editing > click ‘delete selected polygons’

    Post edited by edward_087c136c on
  • edward_087c136c said:

    how to remove eyelashes from genesis 3

    • tools > select ‘surface selection’ > in the viewport select the eyelashes

    • tools > select ‘geometry editor’

    • windows > panes > select ‘tool settings’

    • in the ‘tool settings’ pane set ‘target group’ to ‘surfaces’

    • scroll down to the surface you selected (Eyelashes in this case)

    • press the + symbol beside ‘Eyelashes’ in pane (the eyelashes in viewport go red)

    • right click on the eyelashes in viewports > Geometry editing > click ‘delete selected polygons’Exe

     Exactly what I was looking for. Thank you!

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