Interactive License?
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in The Commons
Hello! I am new to all this so please bear with me lol.
I Know you need an interactive License to use assets from the store in games but using this as an example would this still require one even though it does not offer it but still says it can be exported to Unreal?
Comments
This is a question for Daz, via a support ticket, I think.
If it doesn't have an Interactive License it cannot be used in games as 3D data, sorry.
For any game (ie. interactive piece in a game - like a character that you play), you would have to buy an interactive license. If you want to use unreal to render a 2D image (maybe a weapon that you see by can't use) in the background of a game but not interact/export it, that would be fine.
*updated for clarity, due to Matt concern below.
I have to object, as that is not actually what your interactive licence terms say. The primary alterations between your standard and interactive licences are: :
- that it's for circumstances that "may require access to the CRT Content by the User's customer during electronic execution of the User's application"
- and also that "User warrants and is responsible to ensure that the CRT Content used in User's applications are not available to end users in their native formats and that every effort is made to protect the CRT Content from theft or copyright infringement by employing technology, asset protection, encryption or any other resources at User's disposal".
I personally feel the name "Interactive licence" is extremely confusing as to the actual function of the add-on. The terms specifically relate to when any rendering takes part on a third party's computer and making sure that third party cannot extract the assets - whether or not the original licensee or third-party directly interacts with (such as by wielding) the asset in a game engine has no significance to the agreed terms.
That's partically correct. Please read here: https://www.daz3d.com/interactive-license-info We have the Eula so that it covers a lot more information and what if's. However the crux of the original question was on whether they can use it in a game, which they can, without an interactive license. There are of course other things that are important, such as the game isn't just a cover for selling the work (or allowing others to) without compensation (but that isn't what they were asking).
You have the EULA because those are the legal terms that the users agree to abide by and be bound by.
What is published on the other page has no legal force, as the EULA does not require users to read and accept that page.
(Also, that page does specifically say: "If no Interactive License options are offered for a product, it is not an option for using in an app, game, or video game.")
Your post is still misleading as per the OP's question.
If a user wishes to create a game, or other form of interactive media that uses 2D renders or animation that doesn't require the base assets to be loaded into the game engine, they don't require an interactive license according to the EULA.
If a user wishes to use the 3D assets in a video game that requires the base assets to be directly accessed and modified at run time by the game engine, then yes, the user requires an interactive license according to the EULA.
Unfortunately, the splash page that you linked (incorrectly) does a horrible job of explaining this, however the actual EULA page here: https://www.daz3d.com/eula/ does a wonderful job.
This is what I do not get cause if I use these in say a Horror game, the user can use the items in-game as part of a mechanic, but just like all games, it's not like I can download Halo and pull the master chief model and use it lol, The wording really needs to be changed because said items would be used in-game, and it is not like they can download the game and have access to all my assets that would be impossible.
If you wish to distribute the model or texture data, or derivative of those within your game then you need an Interactive license - and there are limits on what you can do. If you include only 2D renders (still images or animations) then you don't.
yes you can, there are plenty of tools that will allow for ripping mesh out of a game that which is why things like the interactive license exists
Ok, but how am I distributing it? It is in the game as part of a mechanic, I am not selling them the asset, I am using it as a feature in the game lol. what I am selling is the game as a whole, not just that one item.
That would be like me making a 3D Model for a video game and then telling that person they can only use it as an image in the game.
Also again with this item why no licence offer if they mention it can be bridged to Unreal?
If the original mesh and texture data (or any mesh or texture data derived from them) are in the game files, you are distributing the files as part of the package - even if it is not separately available (and believe me, with the ripping tools out there, a lot of game data *is* extractable).
Because aside from the fact it technically *can* be bridged to Unreal, game creation is not the only thing game engines can be used for.
A lot of people prefer to create animations or movies in game engines, as it can be rendered back in real-time rather than taking minutes or hours to render each frame.
The Daz EULA makes no stipulation that the assets have to be rendered in Daz Studio, and someone could entirely reasonably transfer them to Unreal. (Indeed, back when I was using Source Filmmaker more often, I ported Daz assets over - for my own personal use, I add).