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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
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This is all moot until vendors are required to list all the supporting items in ther promo, even the ones sold at another site.
You've sat in DS and loaded up a bunch of stuff for a scene. Do you always know every product you used? Did you write it down? Do you have a link to it? Would you want to look all that up? It's nice when vendors do it, but really not required. And anyway, Daz isn't going to allow links to other sites on their product pages.
I'd prefer if the figures included skin shots as often found on Rendo so I can see more of what I'm actually buying.
3DAlmanac has a great easy to understand tutorial on how to do it that I used to follow when I used smart content (which I don't anymore cos Smart content has so many problems)
Maybe not, but I'll guarantee you I'd be able to identify any item that stood out enough to catch someone's interest.
More to the point, I am not a vendor. If you're trying to sell something based on a promo image, you have an obligation to help your customer use your product the way you advertised it.
Does any new product on daz3d.com even have a working Read Me any longer?
Every new product that I've tried to open the documentation for on daz3d just seems to point to an empty placeholder.
No amount of browser refresh seems to help either... the content just doesn't seem to exist.
http://docs.daz3d.com/doku.php/public/read_me/index/81000_81999
This raises the question of whether PAs should be allowed to use custom models. Saying that they can't seems overly restrictive to me. For example, Aeon Soul has a custom character that she uses for her promos and I don't think that character is for sale, which seems fine to me. That's her branding image. Just because you want someone's secret recipe doesn't mean they have to sell it to you.
Isn't Aeon Soul a team of two based in Canada?
Maybe? Idk. That really doesn't change the point though. I just thought it was a she for whatever reason.
Sorry, but that makes no sense to me. I have never looked at a promo image and thought that way. I look at what is included in the addon and then decide how I can use it based on my workflow, or even if it will work at all, not "gee, I wish I could duplicate that promo image"
Agreed
If you can do that, it's good! When I'm using other people's assets, I often modify textures and material settings. I rearrange the parts of an asset to make it do whatever I need. So even if I did identify everything, you might have a lot of trouble making it look the way I've shown it. Lots of people modify assets! If I were selling a product, I would include the settings I'm using for the actual product as a preset in the package. That way, your results would look like mine. But that would only extend to the purchased product, not to the support assets.
I'd say promo pictures serve two functions: They can show how the product looks and they can show what is possible when working with the product. If you notice, many products have promos with clay renders, color options and so forth. Those show what you get. They also have full scenes with extra assets intended to show what's possible with the product. Often, you're not really supposed to replicate the promo. Some products are designed to help you do exactly that. But usually, it's a better idea to take assets from your library and assemble them into something uniquely your own. At least that's what I think.
This will never happen. Daz sets the example. They never include assets used in Daz Originals core figure or most other promos, and that includes HD Add-ons.
You may need to rfresh multiple times, but usually there is a read me in the end.
Pretty much sums it up...
The only real rule probably should be always having a clear render of the product alone on a neutral background. Many PAs are doing it anyway.
But can you hold their pets hostage until they do?... Just asking for a friend.
Or at least one clay render to show what the actual mesh detail level is so customers can tell what's textures and what's polygons... ideally, a clay render with wireframe detail would be best since it could give one a better idea of how polygon heavy a mesh is since (unless I'm not looking in the right place) the product pages don't say how big the model is (in MBs or GBs) which is kinda important to some folks.
Also shots of the complete product from multiple angles.
Many products seem to miss the rear of the outfit entirely. Or when it's a multiple part outfit they don't show what parts look like from other angles (like a dress and coat, but don't show what the back of the dress looks like without the coat).
As a business, Daz should do everything they can to make it easier for customers to spend money. When a customer sees a cool promo they want to create, what's easier than spotting the list of "other assets used" on the sales page, and clicking the link on the spot? That should be the most obvious way to drive impulse sales, but it's not required from the PAs. Similarly, it should be an obvious ploy for the PAs to cull those "other assets" from their own catalogs as a form of cross promotion. Or enter into agreements with other PAs to use each others' assets in the promos. ie. if PA 1 creates figures, they dress their figures in outfits from PA 2 to give PA 2 the free advertising and cross-promotion. In exchange, PA 2 uses PA 1's figures when showing off their outfits on their sales pages. And list those assets on the sales pages with convenient links to drive those impulse sales.
Personally though, the change I'd like to see is mandatory wireframe images and poly counts on all assets. This lets the customer know before they buy if something has a too high or too low poly count for their needs, and saves the disappointment later if the item doesn't work for them.