Animation Help
csteell_c2893e4ab6
Posts: 484
I am making an animation of an Archer Firing a Bow and Arrows at a target. My first question is what interpolation do I use in the timeline? I have the Bow parented to the right hand and the arrow is not parented to anything. My second question is over a 60 frame animation I have positioned the arrow XYZ with the draw of the bow. But no matter what I do the arrow wobbles all over the place! Any suggestions on how I can make a smooth draw of both an arrow? Cheers
Comments
That's down to editing the values - I would think you'd want to use the default smooth interpolation, except perhaps for the release of the string when it goes from rest to motion, then you need to adjust the actual TCB parameters for each key to get the desired result (keep an eye on the graph section of the Timeline).
Change it from TCB to linear and the wobbliness MIGHT stop.I've found it's a 50/50 crap shoot on if it'll fix the problem or not. I love animating in Daz, but this is the one thing I long for like in Blender where nothing moves if you don't tell it to. I had one animation a couple of weeks ago where I had sixteen keyframes on the timeline, and not once did I move the feet and yet, even with linear, they were moving every which way and I had the IK chain set up. The only other surefire way, if linear doesn't work, is to set up a plane and scale it to exactly the back of the arrow where you want it, and then go frame by frame and anytime it moves off of the plane, just put it exactly where it needs to be and it'll work. I did that once for a character walking before I got a way to put Mixamo animation into Daz. It's time consuming, but it works.