Inverse kinematics does not work with g8 pose dials

I don't know if this issue has already been discussed or not, but either way it is still ongoing.

For example when I pin translation of the hand of the figure if the figure has some of the pose dials used like arm up / down etc. Then inverse kinematics will break the pose and move the arms to a position as if the dial was not applied.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,252

    I tried loading Genesis 8 Male Base, using some of the Arm and hand Pose controls (and no local posing), the selcted the left hand and pinned both Translations and Rotations through the Viewport gizmo - the pose did not change.

  • SkyewolfSkyewolf Posts: 480

    Sometimes the pins won't "stick" if you've got the other joints over extended (or what studio feels is over extended or way out of what would be limits of realism). Also, I'm not sure what version you're using or what version they fixed this in but in earlier version of Studio the pins were very wobbly when using the Active Pose Tool. They would behave better if the Translation, Rotation or Universal tools were selected.

     

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