Morph Loader Pro problem(Daz4.15) need help with morphs
Hi everyone its me again I need help with Morph Loader Pro my first time. I want to create a custom morph for my Gen8 "Basic Wear - Tank top" and did some exporting from Daz to Blender (this is the confusing part). I have all the models namely - Genesis 8, Tank Top set at "Base Resolution" and did apply all the "Shader Mixer" for Genesis and Basic Wear Tank Top. Afterwards I tried to export them to Blender as .OBJ one by one @ 1% scale. So I went to the blender(2.92) to import the .OBJ one by one and this is how it looks like and then began doing some minor movements to the TanK Top (no vertex deletion) see the photo reference. Afterwards I delete Genesis just to make sure that it dont get exported and proceed to export the Tank Top with the scale of "100", on Daz3d again on the tank top using morph loader pro but after applying the morph it came out weird. Need help please if someone can correct or direct me to a proper way of doing the custom morph on Daz4.15 would really appreciate the help, did try alot of things but still the morphs came out weird its really a let down for me. : (
Comments
Weirtd how? Did you check the option in Blender to preserve vertex order?
Awesome thanks to you I did finally got it to work I have overlooked those things, here is the morph test I did :D. Is there a way I can delete all those morphs I did, after some test I have like couples of them stacking up.
Have you saved them as morph assets or are they embedded in the scene file you are working on? If they are saved as assets you will need to delete them from the /data folder, if they are still embedded in the file you can put the Parameters pane in Edit mode via the right-click menu, then right-click on the properties to remove them.
They are embedded in the scene file I think thanks for the help got it deleted already. Regarding the morph pro I just realized they only work if the object is in the origin position but if you already moved the object somewhere(like pose with coordinates) and applied the morph pro(edit>object>morph loader pro) it wont work properly right? please or someone correct me if im wrong thanks.
When exporting a figure to OBJ to make a morph for it, the figure should be fully zeroed and exported at base resolution.
Likewise, when importing your morph, figure should be zeroed and set to base resolution prior to importing your morph.
The Reverse Deformations option in Morphs Loader Pro should deal with most posing and morphing.