Locking dynamic clothing in Daz Studio after the drape

HavosHavos Posts: 5,401
edited December 1969 in The Commons

Apologies if this question has been asked before, I could not find any info on it in a search.

I have just started playing with dynamic cloth in Daz Studio, and have found that once I have drapped the cloth to my satisfaction, the drape very easily gets cancelled, in particular if the figure wearing the cloth is translated or rotated.

Whilst I understand that any changes in the figures body pose would invalidate the drape, I would at least like to be able to move the figure around the scene after the drape is done. Is there some way of locking the dynamic clothing in some way so that it stays in position, and not just transform back to its default shape?

I have found a workaround to this issue, and that is to export the cloth as an obj after the drape, and then reimport it and parent it to the figure. After this I can translate, rotate, or even scale my figure and the cloth remains fitted. This is an okay workaround, but not ideal to have to do export/import each time, and I would prefer some way of simply locking the drape.

Thanks for any help.

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You need to click on the drop down menu at the top right of the Dynamic Clothing Control, and select 'Freeze Simulation' with the clothing item selected

    It should stay in place when you translate or rotate the figure.

  • HavosHavos Posts: 5,401
    edited December 1969

    You need to click on the drop down menu at the top right of the Dynamic Clothing Control, and select 'Freeze Simulation' with the clothing item selected

    It should stay in place when you translate or rotate the figure.

    That worked perfectly, cheers. I could even scale the figure, and the clothes scaled with it.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Note that the freeze is not reversible; if you need to change the pose, you will need to re-load the dynamic cloth and drape it all over again.

  • HavosHavos Posts: 5,401
    edited December 1969

    Note that the freeze is not reversible; if you need to change the pose, you will need to re-load the dynamic cloth and drape it all over again.

    Yes, I just noticed this too. It is not ideal, but still better than dealing with a draped item that can not be moved.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    It's worth noting that 'Freeze Simulation' is a tool only available on the full version of the dynamic plugin, and won't work with the version supplied by default.

  • Richard HaseltineRichard Haseltine Posts: 102,759
    edited December 1969

    You should, however, be able to hide all the other items in the scene and export the cloth as OBJ, then reimport and apply the materials to that in place of the dynamic item.

  • HavosHavos Posts: 5,401
    edited December 1969

    It's worth noting that 'Freeze Simulation' is a tool only available on the full version of the dynamic plugin, and won't work with the version supplied by default.

    I do not have the Advanced plug in, and the freeze simulation worked for me. I am thinking of getting the plug in the next time it is on sale, and I would be interested in hearing people's opinion of the extra control it gives you.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    I'll second that, I didn't know there was a control panel for that. Or is that different from wherever this went in my computer.
    http://www.daz3d.com/dynamic-circle-skirt
    I remember something about Pose bones (static renders, not vids), tho I have yet to see the skirt anywhere (except the receipt, lol). I'm looking at the DIM install paths for it now.
    /People/Victoria 4/Dynamic Clothing/CircleSkirt/SkirtKneeLength.daz ???

    I was just getting there in my inventory, and pondering the questions. Where is this in Daz studio 4.6? How dose it work control wise? and did I get an Item that requires another part (like getting hair without the LAMH player or something)?

    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    You need to click on the drop down menu at the top right of the Dynamic Clothing Control, ... (SNIP)
    Found the skirt, and it loaded into the scene, tho I'm not seeing any control panels?
    (EDIT)
    To top that off, Auto-fit is refusing to kick in??? No options window appears when I select FW Eve as the "fit to".
    HowtoFitTo_101.png
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    WhereIsThatSkirt105.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    http://docs.daz3d.com/doku.php/artzone/pub/software/dynclothctrl/using_dyncloth_control
    is wrong. it is NOT in "View > Tabs > Dynamic Clothing". In fact there is NO "View" menu anywhere.
    It is in "Window -> Paines (Tabs) -> Dynamic Clothing"
    And don't forget to have the Dynamic Clothing selected (Not the default cam as I did).

    Is this even the correct thing? What other control panel do y'all speak of? What dose it look like compared to this one?

    DynamicClothingControlPnl102.png
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    DynamicClothingControlPnl101.png
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  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    http://docs.daz3d.com/doku.php/artzone/pub/software/dynclothctrl/using_dyncloth_control
    is wrong. it is NOT in "View > Tabs > Dynamic Clothing". In fact there is NO "View" menu anywhere.
    It is in "Window -> Paines (Tabs) -> Dynamic Clothing"

    That tutorial is a bit old and I think dates back to D|S3 — the menus were changed (and confused a lot of people) (me included) in D|S4+. A lot of other things are still the same, though, many of those tutorials are still useful. You just have to watch out for the stuff that's changed.

    And yes, that is the right control panel; when you install the non-free version you get two extra sub-panels for Physics and Preferences alongside Garment and Panel. They give you a lot more control over setting up the drape, including wind effects, and tweaking and changing the behaviour of individual parts of a dynamic cloth object. Among other things, this is what makes it possible (although not always, or easy) to fit cloth to a figure it wasn't made for, or with extreme morphs.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    As I recover from the dropped chin, after translating that page to the new Daz Studio interface... I am impressed. Loaded a preset pose, moved the armed out of the legs, and clicked that "Drape" button, and walla. A second pass with the drape-thing, did more adjustments.

    So while I figure out the basics of this window, assuming it is not hidden here somewhere. Setting up an angle of gravity (other then straight down)? momentum (linear and rotational)? And Where is this "Extra Config window" (daz3d store or elsewhere, dose it appear when the basic one is brought up by default or...)? What dose it look like? etc, etc...

    Apparently this Skirt has no issue at all with FW Eve (and one of the many Giselle6 pose sets). In the past I would have had to resort to over five d-form things for each knee alone to cancel out that ballooning effect. :coolgrin:
    (EDIT, forgot the most critical bit, thanks y'all)

    FwEve_DynCircleSkirt_01002_secndDrape.jpg
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    FwEve_DynCircleSkirt_01001_firstDrape.jpg
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    Post edited by ZarconDeeGrissom on
  • Herald of FireHerald of Fire Posts: 3,504
    edited November 2014

    Havos said:
    I do not have the Advanced plug in, and the freeze simulation worked for me. I am thinking of getting the plug in the next time it is on sale, and I would be interested in hearing people's opinion of the extra control it gives you.
    Never mind, that would be me looking in the wrong place for it. A useful tool.
    Post edited by Herald of Fire on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    Quite understandable HeraldOfFire, been there my self. Looking threw the top-most set of menus for the "Content Library", when it was right in front of my face, lol.

    Toss in the mix, converting stuff from Daz Studio Old-as-Dirt tutorials to the current version, and mistakes are bound to happen.

    My last bit of notes and test renders for the night are in my thread, night y'all.
    http://www.daz3d.com/forums/viewreply/714339/

    Post edited by ZarconDeeGrissom on
  • MacSaversMacSavers Posts: 324
    edited December 1969

    Here's the Dynamic Maiden Dress on V4 with Exnem's Sandra injections (one of favorites). I had to drape the dress first, then freeze it, then drape the sash. I tried to drape them both, with the sash on top in the list to try to get it to stay on top of the dress, but no luck with the basic settings. I'm going to play with the settings again and see if I can get it to work. I'm also going to try it with a Genesis version of Sandra that I converted and see if it works with it. I know most dynamic outfits are designed for specific models, but I've had some luck with the Cardinal Cloak (non-hood version only) on G2F that was designed for V4.

    Anyone have any luck making custom textures on dynamic clothes?

    Dynamic-Maiden-Dress.jpg
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  • MacSaversMacSavers Posts: 324
    edited December 1969

    Hey, not bad. :-)

    Here's what I had to do though to get it to work:

    1) With the default pose in place on Genesis, I added the Dynamic Maiden Dress to the Scene.

    2) I clicked the 'Fit To...' option in the Parameters for the Dress and pointed it at Genesis. If you don't do this, you won't be able to drape it, but DON'T drape it yet.

    3) Click the 'Fit To...' and select None this time. Now we can move to draping... but before I did...

    4) I raised the dress up a tad. The top of the sleeves of the dress were hitting about the middle of Genesis's arms, so it probably would have fallen through the model.

    5) Drape the model in the default pose.

    6) Now, based on a previous tutorial I found on getting a Dynamic item to work on G2F, I went to the timeline and moved the marker to 30 seconds.

    7) I selected Genesis and picked a pose. In this case I had Elele's Subtle poses for V5 and selected one I liked.

    8) Per a lot of other's advice, I moved the hands away from the body a bit. Thanks for that tip by the way.

    9) In the Dynamic Clothing Panel, I changed the draping from Single Frame to Animated.

    10) Click the Dynamic item in the Dynamic Clothing Panel and then click Drape.

    11) On the 30th frame, I rendered this still:

    Dynamic-Maiden-Dress-Genesis.jpg
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  • MacSaversMacSavers Posts: 324
    edited December 1969

    You'll notice I haven't added the sash. I haven't had time to play with that yet. Maybe this weekend as my week is starting to get busy. I'm happy with how the dress turned out though.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    MacSavers said:
    Anyone have any luck making custom textures on dynamic clothes?
    You can simply take the texture template and redesign your own. That's the same for any model, and dynamic clothing is no exception.

    In lieu of a template, you can take an existing texture, and use that as a template in Photoshop or whatever else you like to use as your tool of choice.

  • ChoholeChohole Posts: 33,604
    edited December 2014

    Some can be difficult, because the Optitex templates tend to be laid out in a similar fashion to how a real world dress pattern would be made. So adding embroidery elements or patterns can be very pernickety.

    Post edited by Chohole on
  • MacSaversMacSavers Posts: 324
    edited December 1969

    What about when you have a texture that isn't mapping properly, like the hooded version of the Cardinal Cloak? I'd love to fix that puppy, but it seems a complete mess.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    MacSavers said:
    What about when you have a texture that isn't mapping properly, like the hooded version of the Cardinal Cloak? I'd love to fix that puppy, but it seems a complete mess.
    Your best bet, short of remapping the entire model, is using procedural materials instead of textures. Those often work regardless of how messy the underlying UV's are.
  • ChoholeChohole Posts: 33,604
    edited December 1969

    I don't have that one. I only have the ones that have a Poser variant as well: such as the Red Carpet Evening Gown.

  • MacSaversMacSavers Posts: 324
    edited December 1969

    Okay, I went back and added the Sash after I opened the file. What's interesting is that I didn't 'freeze' the dress, but when I went back to frame number one (1), I could not select the dress in the dynamic clothing panel. I went ahead and added the sash, changed it to single frame and draped it, then moved to frame 30, changed it back to animated and draped it again. I am pleasantly surprised. I'll have to try G2F next.

    Here's the results:

    Dynamic_Maiden_Dress_Genesis_and_Sash.jpg
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