dForce Frilled Blouse and Skirt - Open/Closed with tool?

OK, here's another stupid question but anyhow:

This clothing comes with an open and closed state. Once loaded the opened version looks completely similar to closed. It works fine in a timeline based simulation but how does one use the "tool" to "manually" adjust? I'm used to dedicated morphs doing this but here it is supposed to work with a tool. There is an "addon" loaded as dedicated node but that one does not have morphs as well.

There is kind of a handle positioned at the upmost button but how to manipulate this. Noticed similar elements with other products but have no clue what tool to use for manipulating. Each time I modify the figure instead.

Any ideas?

Comments

  • felisfelis Posts: 4,673

    Not really sure what you're asking.

    But my assumption is that the difference between open / closed is dForce add-ons to keep the shirt closed. So essentially they will look similar before simulation, and just let the open shirt flow freely.

    If you want to move it prior to simulation you would need a tool to do it, like mesh grabber.

  • blazblaz Posts: 261
    edited April 2021

    Not sure where you read tool and manually, but as felis said, it's probably a dforce add-on. If you hide it on the "closed blouse" it will probably open like the "open blouse".

     

    I'll probably buy this, but i would like to know, is there only one add-on (node)? Or are there more, for every button?

    Post edited by blaz on
  • PerttiAPerttiA Posts: 10,024

    https://www.daz3d.com/dforce-frilled-blouse-and-skirt-for-genesis-8-female

    Looking at the Product Page and description, it seems there are two versions of the blouse, one open and one closed.

  • Richard HaseltineRichard Haseltine Posts: 102,730

    blaz said:

    Not sure where you read tool and manually, but as felis said, it's probably a dforce add-on. If you hide it on the "closed blouse" it will probably open like the "open blouse".

     

    I'll probably buy this, but i would like to know, is there only one add-on (node)? Or are there more, for every button?

    It reads like one, but it should be fairly simple to split it down with the geometry editor if so (well, and joint Editor - use that to add a bunch of bones, one per link, then use the Geoemtry Editor to assign each link to a group, Joint Editor to assign them as selection groups for the new bones, and you can toggle their visibility off to disable them).

  • Well the description said "It comes with an item that opens the front of the blouse, so you can give your scene a cooler look.".

    There is a shape for opened but as it is the opening can only achieved through a dForce simulation but there seems to be no "control" to finetune the result or am I missing something.

  • SevrinSevrin Posts: 6,310

    I think it's a matter of translation.  My guess is that "It comes with an item that opens the front of the blouse" just refers to the separate garment that's not weight-mapped closed, so that it falls open when simulated like in the side-by-side image.  I own one or two items like that.

  • FirstBastionFirstBastion Posts: 7,850

    Rod Wise Driggo said:

    There is kind of a handle positioned at the upmost button but how to manipulate this. Noticed similar elements with other products but have no clue what tool to use for manipulating. Each time I modify the figure instead.

     Can you select this handle in the scene tree?

  • FirstBastion said:

    Rod Wise Driggo said:

    There is kind of a handle positioned at the upmost button but how to manipulate this. Noticed similar elements with other products but have no clue what tool to use for manipulating. Each time I modify the figure instead.

     Can you select this handle in the scene tree?

    Nope. Asked the PA. He only mentioned that there are two cloth and the "opened one" does open once simulated. So it is more or less an "unbottoned" version. Unfortunately there are no morphs at all for draping the cloth in various opened states so either the dforce simulation does produce good effects or not.

  • maikdeckermaikdecker Posts: 2,974

    Rod Wise Driggo said:

    FirstBastion said:

    Rod Wise Driggo said:

    There is kind of a handle positioned at the upmost button but how to manipulate this. Noticed similar elements with other products but have no clue what tool to use for manipulating. Each time I modify the figure instead.

     Can you select this handle in the scene tree?

    Nope. Asked the PA. He only mentioned that there are two cloth and the "opened one" does open once simulated. So it is more or less an "unbottoned" version. Unfortunately there are no morphs at all for draping the cloth in various opened states so either the dforce simulation does produce good effects or not.

    I don't own the item in question, but I think it might be working as some clothing items available from a Renderosity PA, who included two handles to be used from a timeline simulation. Kinda like dForce Magnet sold here at the shop, only with the magnet handles fixed to to two positions.

    So my guess is, that little handle thingy You see can be moved. And to move the cloth of the shirt with it, You'd have to open a timeline, choose a point on that timeline (~at the 60 marker or so) and move the handle to the position to part of the shirt is supposed to move to. Then start a dForce simulation, with the "use timeline" option activated.

    If I'm right the shirt should follow the movement of the handle, which bring it into the desired "opened" state.

  • blazblaz Posts: 261

    Richard Haseltine said:

    blaz said:

    Not sure where you read tool and manually, but as felis said, it's probably a dforce add-on. If you hide it on the "closed blouse" it will probably open like the "open blouse".

     

    I'll probably buy this, but i would like to know, is there only one add-on (node)? Or are there more, for every button?

    It reads like one, but it should be fairly simple to split it down with the geometry editor if so (well, and joint Editor - use that to add a bunch of bones, one per link, then use the Geoemtry Editor to assign each link to a group, Joint Editor to assign them as selection groups for the new bones, and you can toggle their visibility off to disable them).

    Thank you. I actually managed to do it yes

  • blazblaz Posts: 261
    edited April 2021

    Rod Wise Driggo said:

    FirstBastion said:

    Rod Wise Driggo said:

    There is kind of a handle positioned at the upmost button but how to manipulate this. Noticed similar elements with other products but have no clue what tool to use for manipulating. Each time I modify the figure instead.

     Can you select this handle in the scene tree?

    Nope. Asked the PA. He only mentioned that there are two cloth and the "opened one" does open once simulated. So it is more or less an "unbottoned" version. Unfortunately there are no morphs at all for draping the cloth in various opened states so either the dforce simulation does produce good effects or not.

    If you raise opacity on the addon you can see what is keeping the blouse closed. And if you follow Richards advice you can split it in six parts, one for each button. Then you can open as many buttons as you wish.

     

    edit: The handle is a Rigid Follow Node for one of the buttons.

    Frilled.Addon.jpg
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    Post edited by blaz on
  • KA1KA1 Posts: 1,012

    Hi all, is there a way to just detach the add on? It's weird, half the shirt opens fine, the other looks like its pinned to the characters T-shirt so doesn't look as 80's "cool" as it should!!

  • blazblaz Posts: 261
    KA1 said:

    Hi all, is there a way to just detach the add on? It's weird, half the shirt opens fine, the other looks like its pinned to the characters T-shirt so doesn't look as 80's "cool" as it should!!

    If you hide the add-on (with the eye icon) it does not affect simulation. You can also delete it if you want. Maybe you have some clipping that is preventing one side to properly simulate?
  • KA1KA1 Posts: 1,012
    blaz said:
    KA1 said:

    Hi all, is there a way to just detach the add on? It's weird, half the shirt opens fine, the other looks like its pinned to the characters T-shirt so doesn't look as 80's "cool" as it should!!

    If you hide the add-on (with the eye icon) it does not affect simulation. You can also delete it if you want. Maybe you have some clipping that is preventing one side to properly simulate?
    Hmmmm, it's a bit weird, I hid the add on, even tried having the character facing the floor as a memorised pose, the simulation let the shirt fall like expected but then that side pinned itself right back to its position again, it's driving me nuts now!! Thanks for answer though.
  • blazblaz Posts: 261

    Tested on default G8 with no problems. In the first image I had the character facing the floor.

    In default pose the more I lowered friction (on the blouse and half top) the more it opened.

    Frilled.Test.jpg
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    Frilled.Blouse.Standing.jpg
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  • KA1KA1 Posts: 1,012
    Okay, thanks for the help @blaz I'll have a look if friction settings help, certainly looks like it from your examples, I appreciate you taking the time.
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