OBJ Origin moves when imported to DS

none01ohonenone01ohone Posts: 862

I've not found any queries of this sort so posting in the hope someone knows the answer, other than sending it to Hexagon.

I've created an obj in Blender located at 0,0 with the origin at 0,0. Now when I import it into DS, it puts the origin at the bottom of the object rather than in the middle, where the origin was in Blender.
As I want to 'move to', scale and morph it from the centre.

Anyone know of a solution.
Thanks.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    The simplest fix is to use the Joint Editor tool to move the origin - the green crosshairs. You can drag in the viewport or use the numeric fields in the Tool Settings pane.

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    The simplest fix is to use the Joint Editor tool to move the origin - the green crosshairs. You can drag in the viewport or use the numeric fields in the Tool Settings pane.

    Yep, that'll do it. Thanks Richard.

    So that's the Joint editor. :roll:

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