Shader zone in surfaces tab won't change to iray uber pbr

Making some changes to a model - HMS Victory to be specific. Having an issue where some shader zones will not change to iray uber pbr. This is while working on the various flags on the ship. Some have cooperated perfectly and changed, others are stuck in the daz/3DL shader type (with the Lighting Model - Plastic, Metallic, etc selector) no matter what I do. Obviously have tried applying the iray uber base, also same result applying any iray, with or without image maps. Will change the color and such, but it will not change shader type.

Comments

  • GranvilleGranville Posts: 696

    Did you select both the model and the surface? I was having a problem where I would choose the surface without the model. The shaders weren't applying.

  • Granville said:

    Did you select both the model and the surface? I was having a problem where I would choose the surface without the model. The shaders weren't applying.

    Thank you. I was trying to wait until I checked it out before replying, but I'm working on something else at the moment, and with the changes I've made to the ship, it now has well over 100 extra individual props, so it takes quite awhile just to load it. Will report back once I have a chance to take a look. Thought I had been selecting the items in the scene tab and not just the surfaces tab, but since you asked the question I'm not 100% certain.

  • jestmartjestmart Posts: 4,449

    The Surface Select tool will select both the surface and the object the surface belongs to.

  • Granville said:

    Did you select both the model and the surface? I was having a problem where I would choose the surface without the model. The shaders weren't applying.

    Unfortunately that's a no go. There's an item to select how to display the flags, but not an actual prop selection, so even making sure that was selected did not work.

  • AnimAnim Posts: 241
    edited May 2021

    I am not sure what you mean by "There's an item to select how to display the flags, but not an actual prop selection" but what jestmart meant is the tool shown in the screenshot. This tool will highlight the surfaces in orange when you move the mouse over them. Clicking will then select that object including its surface.

    surface-select.jpg
    1417 x 969 - 119K
    Post edited by Anim on
  • Anim said:

    I am not sure what you mean by "There's an item to select how to display the flags, but not an actual prop selection" but what jestmart meant is the tool shown in the screenshot. This tool will highlight the surfaces in orange when you move the mouse over them. Clicking will then select that object including its surface.

     

     

    Thank you, but did that, did not work. What I was saying is that under HMS Victory hierarchy tree in the scene tab there is a rigging control for all of the flags, and that can be used to control the presentation state of the flags (not shown, no wind, some wind, full wind), but it is not an actual prop selection.

  • AnimAnim Posts: 241

    Sorry, I don't have that product. If you are sure you have selected the surface of a flag in the viewport and it is also selected in the surface tab then the shader should apply. Maybe a question for the DAZ support?

  • Richard HaseltineRichard Haseltine Posts: 100,833

    I can't recall if this is one of them but there have been meshes in the past that won't take shaders, I assume it's a mesh issue.

  • Son of the RavenSon of the Raven Posts: 119
    edited March 2022

    Anim said:

    Sorry, I don't have that product. If you are sure you have selected the surface of a flag in the viewport and it is also selected in the surface tab then the shader should apply. Maybe a question for the DAZ support?

    Apologies that I didn't respond to this at the time, but yes. Have not bothered Daz support with it though.

    And also thank you Richard, it's a very strange thing.

    Post edited by Son of the Raven on
  • PlatnumkPlatnumk Posts: 668

    From the sound of it you are trying to apply a shader to something that has no physical geometry but is purely there for a control morph.

  • NorthOf45NorthOf45 Posts: 5,485

    It has to do, I believe, with the geometry switching ability (and they do use different .obj geometry files). The base shape can be converted to Iray, but none of the alternate shapes. I tried that on another Poser prop that I know has this ability (Key Chain, if you want to try), and it has the same problem - can't apply an Iray shader to the alternate shapes. I notice that the available surfaces do change, adding some new ones when the geometry changes.

    Don't know of any native DAZ Studio figures or props with that kind of alternate geometry, or if it is even supported, so something must be lost in translation when importing Poser items with geometry switching.

  • NorthOf45 said:

    It has to do, I believe, with the geometry switching ability (and they do use different .obj geometry files). The base shape can be converted to Iray, but none of the alternate shapes. I tried that on another Poser prop that I know has this ability (Key Chain, if you want to try), and it has the same problem - can't apply an Iray shader to the alternate shapes. I notice that the available surfaces do change, adding some new ones when the geometry changes.

    Don't know of any native DAZ Studio figures or props with that kind of alternate geometry, or if it is even supported, so something must be lost in translation when importing Poser items with geometry switching.

    Ah, thank you (and thank you all). It's still going to drive me mad a little, but at least I now know a little more about it.

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