Making Direwolf a little lighter weight?
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I purchased the Direwolf add-on to Daz Dog and it looks terrific. The problem is that it is very resource heavy with a huge amount of geometry. I was hoping I could simply reduce the number of hairs and up the thickness to compensate, but I can't figure out how to do so.
Any clues? As it stands, if I use this figure, I have to delete most everything else in my scene in order to render it. The geometry alone on this one figure is well over 1 GB in size. Yikes.
Post edited by FntsyArt on
Comments
Look in the Surfaces tab for each of the GuideHairs figures. You can set hair density and root and tip widths (and so many other things I have never touched). That and Line Tesselation to a lower value (in Parameters) should get you there.
Thank you. I was trying to edit strand-based hair and it wasn't working for me.
Us (Edit: tsk, tsk, grammar...) We mere mortal users can't edit or make dForce strand-based hair. Regular strand-based hair without dForce is something we can play with.
I was able to apply what you said, and was able to get a much lower load on the system, while still retaining acceptable detail for my purpose. This doesn't hold up to closeups, but that isn't how I need the direwolf in the scene anyway. Thanks again.