Making Direwolf a little lighter weight?

FntsyArtFntsyArt Posts: 27
edited April 2021 in The Commons

I purchased the Direwolf add-on to Daz Dog and it looks terrific. The problem is that it is very resource heavy with a huge amount of geometry. I was hoping I could simply reduce the number of hairs and up the thickness to compensate, but I can't figure out how to do so.

Any clues? As it stands, if I use this figure, I have to delete most everything else in my scene in order to render it. The geometry alone on this one figure is well over 1 GB in size. Yikes.

Post edited by FntsyArt on

Comments

  • NorthOf45NorthOf45 Posts: 5,552

    Look in the Surfaces tab for each of the GuideHairs figures. You can set hair density and root and tip widths (and so many other things I have never touched). That and Line Tesselation to a lower value (in Parameters) should get you there. 

  • FntsyArtFntsyArt Posts: 27

    Thank you. I was trying to edit strand-based hair and it wasn't working for me.

  • NorthOf45NorthOf45 Posts: 5,552
    edited April 2021

    Us (Edit: tsk, tsk, grammar...) We mere mortal users can't edit or make dForce strand-based hair. Regular strand-based hair without dForce is something we can play with.

     

    Post edited by NorthOf45 on
  • FntsyArtFntsyArt Posts: 27
    edited April 2021

    I was able to apply what you said, and was able to get a much lower load on the system, while still retaining acceptable detail for my purpose. This doesn't hold up to closeups, but that isn't how I need the direwolf in the scene anyway. Thanks again.

     

    Hog and Barrel Goblin and Direwolf test 02 20210414.png
    1920 x 1080 - 3M
    Post edited by FntsyArt on
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