Need help changing a texture map (if I'm calling it the right thing)

As far as I can tell, the Ceremonial Horse Armor for DH2 is missing stirrups for the saddle. So I also loaded the saddle for the fantasy dark knight armor, which has stirrups. I ran RSSY's Iray to 3DL script on it and hid the saddle itself, then I went to use a metal shader to match the boot ring to all of the other metal sections in the scene and realized the ring and the leather strap the ring is attached to is one single texture map when I used DzFire's Real Metals hammered silver shader. The whole thing, including what should look like leather, turned silver. So what I need help with .... how do I create a new material zone for the boot ring so I can change only that?

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