Skin tone behaving weirdly.
Something very wierd is happening to my renders, specifically one character of my render.
I'm trying to develop a "prom photo". (See second attachment). To do this, I created each character individually, until I got their look correct.
Then, I brought them together for a group photo. As you can see there's something weird about the girl in the red dress. When I created her character, everything rendered fine. (See first photo).
But when I added her to the group for the group render the weirdness happened. She's a Victoria 8 character. All are Gen 8 characters.
I thought there was something corrupt about the character, so I re-created her. Still the same ultimate result.
I don't even know what's happening.
Any help would be appreciated.....
Thanks.
Comments
The wrong maps are being used. If it is recurring even on rebuilding the character I don't know what would be triggering it - try mixing the character with the others one at a time and see if it's a particular combo that does it.
That is odd. Looks like the UVMap is messed up. try this, select that figure then go to the surfaces tab and scroll down till you see UV set and confirm it's the correct UVmap
It looks to me like Vertical Tiling and Horizontal Tiling are set to 2 instead of 1.
I don't know what caused it but reset all tiling to 1 and it should be fine.
Looking at the arms, the pattern is clearly from some clothing.
Do you have any geoshells on her?
I think Hylas has it. :) If you look at the face, you can see the tiled face map there.