Real life images in promos
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I was looking at the Attic Loft promos thinking what a great blanket it has. And the TV. And those plants!
And then i realized it wasn't actually a render... My brain just didn't register that they were photos, because I wasn't expecting them.
If I was a bit more impulsive I would have bought it. Then I would have felt (more) stupid and cheated.
Any thoughts on this? Should photos be allowed for promos?
Edit: Just to add, it is not my intention to bash the PA. The asset itself is nice.
Post edited by blaz on
Comments
this is the drescription of whats included:
What's Included and Features
so plants and TV are included
though it seems like there are two different TVs in the images and teh clays show the one that is less present in the renders. Sme plants might be missing as well
hm, tough one it is a bit deceptive
I think you might have missed my point. My gripe is that the last four promo images are real life photos. The one I posted above could easily be a render made by a good artist.
There have been a few cases over the past few months of reference images getting posted as promos. I think it's more a case of people at Daz being sloppy than intentionally deceptive.
It's quite possible that those were research photos that should not be used as promos, we will ask.
Do you have to submit refs to DAZ? That's odd if it's not a model of specific real world item, or say a recognizable licensed subject.
I read on Sickleyield's DA journal that Daz has been requiring both wireframe and reference images with all submissions for almost a year. This is to help avoid having to remove store items that turned out to be another entity's IP, which has happened a few times.
https://www.deviantart.com/sickleyield/journal/Daz3d-News-Intellectual-Property-840674061
I think part of the idea is to show that it isn't a copy of a specific item.
oh, yeah you seem right about that, I didn't even realise
It's kind of a weird apartment. Huge bathroom, but no kitchen. No wonder Ubereats is so busy.
Corrected now
I don't see how the reference picture thing is the least bit protective. One could easily make a concept art that more or less copies someone else's IP. Not saying anyone did or would, but certainly could is in the mix! And given what has gotten through in the past, possibly no one would notice 'til long after the fact (if ever).
At some point there may be reference pictures for characters in the promos.
Then the fun would really begin!
They could but it's generally more a matter of "I didn't know that was copyrighted" more than "I'm gonna dupe this copyrighted material!" And that is why they help. Copyright on a lot of things isn't particularly clear (like clothing patterns aren't, but the material can be), and since a good portion of vendors are not native English speakers, honest mistakes happen, and references help prevent these kind of mistakes.
I see. Thanks for your insight on this
There was a pa who put pictures of people in their promos. I can't think of the name, but it didn't last long.
What was the reason to include pictures? Were they references for a character or just background images?
They either photoshopped the people in or they were billboards of photos of people. I think it was to make the promos pop.
As those promos (and products iirc) did go "pop" quite fast, it was "goal achieved", right?
So question here... since we are talking about promos...
I never really looked very much into being a PA, but at some point I picked up the belief that the PAs are not responsible for their promos and that DAZ provided the promos once a product is ready to go into the store...
I think it was implied in some thread I read and it sorta made sense... I thought it was for reasons of uniformity or a particular corporate look the store required... Some PAs definitely were exempt or did their own as they had their own style or look that was absolutely unique, like one who's promos looked like comic or spy novel covers... but aside from those, it sorta made sense to me because years ago there was a certain similarity or style to most promos...
Was that ever a thing?
There doesn't seem to be as uniform a look anymore as there used to be, so I'm wondering if I just hallucinated this.
Also does anyone know the name of the PA I mentioned... their promos were pretty cool, but none of the items I thought could have been them turned out to be by them, and now I don't remember their name... one of the products may have been an Emma Peel/Diana Rigg looking leather outfit with promo that looked like some Avengers sorta spy novel... and maybe a Martian Princess outfit with a promo that looked like a comic cover.
PAs are responsible for promos. Would you want Daz to do your promos?
It is, or at least was, true of Daz buyouts for the most part - items that remain the PA's do have art supplied by the PA, whether their own or commissioned from another artist.
Tony Puryear (I think)? His work was usually in collaboration with others, I'm not sure who did what.
Thanks, I was curious about this but, A- Too lazy and forgetful to look into it, and B- It was not worth starting a thread for and it was never a semi-relevant to ask in another thread.
Also, to the second part, yes that's the PA... it was the Vampiros Hermosos collection I was thinking of!
Thanks!
For a long while most buyouts had promos remade but I guess over time as we have become better at our own imagery the amount has lessened. There are still a good poriton of buyouts and commissioned content that does have artwork outsourced, but a good amount are just done by the PA selling the products to Daz.
Some PAs will also help each other out with artwork.
Well, its still not obvious, when looking at the included images on that product, which ones are renders and which ones are real life photos, other than based on the Monday morning quarterbacking of comparing what's in the folder and the rezzed scene after I've bought and installed the thing... at which point I realise that TV set with the straight-rod black legs designed like an art-tripod isn't in there, but a different styled TV of a similar size is.
That said, my main gripe with this product is that a lot of things you might want to alter or adjust the details on are just "part of the wall" or "part of the ceiling," with the entire thing as one single mesh. For instance, those sorta-UFO-shaped light fixtures are literally just part of the ceiling, and it doesn't look like one could, say, add emmissives to just the light-fixture globes to make them light up for a night scene. But even more annoying, since its one of the reasons I bought the set in the first place, I find that the toilet is also literally just part of the wall, and you can't lift the lid, and you can't remove the fixture to replace it with another toilet that does let you lift the lid.
I do a lot of stuff involving characters using the toilet, and am often looking for really neat-o-keen looking sets that also have bathrooms in them... and here's a set that has a fairly prominant bathroom included inside it. And yeah, looking at the ad copy before buying, I saw that none of the description or the listed objects mentioned the toilet as a separate object, and none of the included images showed the toilet lid raised, but making the sub-parts movable is such an easy thing for merchants to put in, I keep holding out hope that they did it, but just had too many other things to do to get the ad-copy and demonstration renders ready that they simply didn't bother to show that bit in them... so I bought the thing knowing the risk that they'd cut corners on that bit, while hoping that they hadn't cut corners on that little detail... or that in the least, the toilet was a seperate surface I could then turn 100% invisible in Surfaces pane,
Yeah, the apartment is still a neat, useful thing, and I'm still going to keep it... but I'm a little annoyed that they keep scrimping on this one little detail over and over and over again of late, when its so quick and easy to get it RIGHT. o0 Same with things like not having doors going into or our of a given, totally enclosed room (this set at least DOES have a door leading out), or things like not having cabinets that open.
I remember buying a product that had a render that I thought implied certain furniture was separate objects, but no they were locked together as one object despite that making no sense. If you're not afraid to learn Blender (it's less scary these days, I swear), you might be able to fix some of those things yourself so you can still get use out of them. Alternatively, if the wall, ceiling, or toilet has a separate material you can make them invisible to "remove" them then use a new plane with a complementary material or another toilet, instead of slicing and dicing in an external application. If not, you can create new material areas with the geometry editor, I believe.
On a semi-related note... in retrospect, I'm also kinda susprised how many kitchens I've seen, and grabbed, where the fridge and oven and stuff don't open. :D