4.15 Still Keeps Running After Closing the Program?
anthony.luigi_05ebfcd7e7
Posts: 103
Ever since 4.12 this has been an issue. I was hoping 4.15 would fix it.
Ive seen some say it takes a few minutes then closes. I let my pc run overnight and still had to end the task in Windows to be able to restart.
Whats the story with this? Extremely annoying!
Thanks In Advance!
A
Comments
I saw that behavior after I had installed the octane plugin. Had to kill the task every time. Now that I have a fresh windows install without ever installing it, I have yet to have to kill it myself. To be fair it's only been a few weeks since reinstall though.
Does this happen every time or just occasionally? I think I've had a few cases of it taking a minute or two to close (I tried to restart and it failed cuz it was already still running), but usually it only takes a few seconds. And I'm wondering if the issue might be associated with a particular tool you were using? It would be nice if there was a set of reproducible steps we could try, such as "Start D|S, load base figure G8, select File/Exit" and then it keeps running or something like that.
Every single Time!
Depends what is loaded in the scene. The more characters, the longer the shutdown. G8 takes longer than G3. On average, I give it about a minute and a half or so but a scene with four characters yesterday took twice that to close. I sometimes watch it in Task Manager to make sure.
No matter what scene I have, characters, etc it never shuts down, ever. Even overnight. Ever since 4.12. Never had this problem before.
I will, open a Daz ticket.
I would say there are a few things that cause this:
#1 memory load of loaded scene. DS will delete every single thing when closing down, and sometimes it looks like the internal memory handler goes very slow.
#2 plugins, plugins might depending on what they have been doing / is doing, refuse to unload/terminate
If this happens, Look at your Activity Monitor (macOS) or TaskManager (Windows). If you see allocated RAM slowly trickling down a few MB a a time, it's #1, If it's sitting with the exact same memory alloation for a long then, then quits, then #2