How to rotate a trilion (like Vanna White once did)?
EightiesIsEnough
Posts: 1,124
I have created a trilion prop in Blender, so I am wondering how I could make the trilion rotate evenly, like Vanna White did on "Wheel of Fortune" a few decades ago?
Post edited by EightiesIsEnough on
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An image as to what it is you are calling a "trilion prop" would be nice ;-)
Generally speaking, in D/S in the figure/skeleton setup, import the .obj file. Select legacy rigging. Arrange the bones how you want, make the obj in the scene. When it's working how you want it to [using geometry editor tool], convert it to weight mapping and then save the figure prop file.
Knowing how Wheel of Fortune letters are turned you'd want to import each imported letter character seperately and each of those letters would be rotated on the Y axis. Assuming the letter is on the opposite side you'd rotate 180 degrees to show the lettered side. I didn't see the show you speak of but you'd need to create animations for each letter box that starts, stops, and rotates the same 180 degrees for each character. If you create one animation and just copy the portion of the transform to rotates the Y-axis 180 degrees that would be enough and save you some work. If you set up the imported props to look like Wheel of Fortune studio looks you'd create emissive/nonemissive iRay textures for each letter of the alphabet and make presets in DAZ Studio to be able to spell words that are lit on those lit letter boxes. You'd also need iRay texture for those silvery boxes without letters that don't get turned or are letters that are going to be turned.
It sounds like a fun animation to create. I think I would export out of DAZ Studio and create it in Blender though instead unless you are making a 'Wheel of Fortune' fascimile set as a product you are planning on distributing for sale or as a freebie for use in DAZ Studio.