dForce collision not working
I have a dForce object (specifically, a dforce slime puddle prop from "dForce Slime and Goo" which can be found here:https://www.daz3d.com/dforce-slime-and-goo), which I've set to be a dynamic surface for a simulation. I also have a genesis 8 female character which has the slime puddle set as it's collision object. The character is suspended above the puddle at the first frame of the simulation, and is lowered into it so that by the last frame, she is waist deep in the puddle. The slime should deform around her as she makes contact with it, however, it doesn't; it stays perfectly still after the simulation, and I've tried the simulation on all three collision modes with the same result. I did a project identical to this (with a different character, however), and it worked just as intended, but now, the character and the slime puddle aren't interacting at all like they should. To be clear, the G8F character has the puddle set as its collision object, and the puddle is set as a dynamic surface, and I've tried running the simulation on all three different collision modes. What could I be missing here?
Comments
Tyhe Collision Target option under Mesh Smoothing is for the Smoothing Modifier, it has nothing to do with dForce. dForce will colide with all items that are not set, at model or surface level, to Visible in Simulation off.