Merge scenes in 4.7 eats figure poses. . . why?!

wistfultigerwistfultiger Posts: 30
edited November 2014 in Daz Studio Discussion

In order to maintain my sanity (and to keep my workflow as near realtime as possible), I developed the habit of getting my characters setup separately in their own scenes, poses, clothing, and all. With DS 4.6, everything worked as expected when I merged them into a new scene to do composition and a final render.

However, with 4.7, now any and all figure poses are discarded during a merge, a.k.a. File | Merge (CTRL+SHIFT+O).

I've verified that this occurs when brand new scenes created from scratch with 4.7 as well as scenes created previously with 4.6.

Is this intended behavior? (I hope not!)

:)

p.s. Good news: Some of my final scenes have been big/complex enough to swamp 12GB of RAM on a quad core i7, but 4.7 was able to re-render the worst of them a little faster. Thank you.

p.p.s. I was looking forward to the WASD shortcuts for flying around a scene (haven't had a chance to play with 'em yet on purpose), but it seems like those keyboard shortcuts should be disabled when the menus are active. Windows UX best practice. ;)

Post edited by wistfultiger on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    I've not seen that happening - are these scenes or scene subsets?

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Not seeing that either. Were the poses adjusted in certain keyframes only and did you or DAZ Studio perhaps jump in the timeline?

  • wistfultigerwistfultiger Posts: 30
    edited December 1969

    They're full scenes, since I'm lazy and I have not yet had luck figuring out how to save other sorts of presets. I have two different scenes that I've observed this with.

    I'm not doing any animation intentionally (none of the animation UI is visible), but it looks like keys have snuck in by accident. Maybe they're embedded in the poses from the new sets I'm using to start with? Both poses are keyed at exactly 30 seconds. The new pose sets are "Gia 6 Witchcraft" and "Electromancy Power Poses for Genesis 2 Male(s)". I've never used either one before, and although the animation from T to final is amusing, it's not what I expect from a static pose.

    Thanks for pointing me in the right direction.

    Just when I thought I was getting to a stable workflow (so much to learn!), now I need to figure out how to bake a key pose back to 0 seconds (haven't done an intentional animation except the tuts) AND add checking for unwanted animation to my already onerous QC checklist...

    :-S

  • KittiKitti Posts: 77
    edited December 1969

    @darthreed Thanks for posting this!

    I haven't upgraded yet but I hear what you're saying about saving all the character stuff as a scene then just merging - I'm sure all the more experienced users are rolling their eyes at me, but I'm new (and also slightly lazy) so for me it's just been the easiest way to manage. :)

    You've raised some good points and it sounds like there may be affective changes here with this new version.

    Definitely following this thread to see how it all turns out.

    Best of luck!!

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    darthreed said:
    now I need to figure out how to bake a key pose back to 0 seconds

    :-S

    1: Make sure you have the figure selected.
    2: Go to: File > Save as > Pose Preset.
    3: Go back to the first frame.
    4: File > Merge > Load the pose.

    Should work.

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