Michael 6 and Brodie look very red in renders
![areg5](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/739/n5I7FJI4ITLBI.png)
I don't know if anyone else has noticed this, but my renders of Michael 6 and Brodie are pretty red. I don't know if this is an issue of the lighting or surface tweeks. Any suggestions?
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I don't know if anyone else has noticed this, but my renders of Michael 6 and Brodie are pretty red. I don't know if this is an issue of the lighting or surface tweeks. Any suggestions?
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My first guess: perhaps you have one (or several) lights without Raytraced shadows...that will cause a reddish glow due to the Subsurface Shader. But if you can post some images, and your render settings and lighting information, we'll be better able to help you figure out why this is happening and what to do about it.
I have 4 spots in this image. Only the overhead has shadows, raytraced. Ther light color is grey. When it was white, the skin tone was much more ruddy.
I have 4 spots in this image. Only the overhead has shadows, raytraced. Ther light color is grey. When it was white, the skin tone was much more ruddy.
Try switching your other lights to raytraced shadows. When using the Age of Armour Subsurface Shader (Michael 6 and I believe Brodie use this shader by default), any lights without shadows can cause the skin to have a reddish glow. Not 100% sure that's the cause of what you are seeing, but I am reasonably confident that it's at least a factor.
Try switching your other lights to raytraced shadows. When using the Age of Armour Subsurface Shader (Michael 6 and I believe Brodie use this shader by default), any lights without shadows can cause the skin to have a reddish glow. Not 100% sure that's the cause of what you are seeing, but I am reasonably confident that it's at least a factor.
Ok, I tried that. It does look better, but it takes a really long time to render. I had to turn the detail way down. With other models, I typically use an overhead spot with raytrace, and 2 or 3 other spots with no shadows. The scenes look good, and render reasonably fast on very high detail. I guess these models do have their drawbacks.
It is not the model it is the AoA SSS shader. Any fill lights that don't have ray traced shadows on must have a low intensity, either by setting the Intensity value low or a combination of medium to dark color and medium Intensity value.