Let it be known; AMD GPU wont render anything in Daz studio
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in The Commons
Just made this mistake, bought a new PC with the AMD 6700x GPU.
After having tried every possible thing (including octane..)
The result is . Sending it back to were it came from!
Comments
It is Iray that wont render with a AMD card not Studio. Iray needs a NVIDIA card as Iray belongs to NVIDIA.
Of course you're right but in DAZ, IRAY has become the standart, everything is designed for IRAY, ain't it?
No, you can still render in 3DLight, Filament and even Iray with the CPU but if you want fast renders with IRAY, you need a relatively new NVIDIA GPU, which has been no secret.
The self appointed GPU pundits on YouTube are making happy noises about GPU prices coming down "soon". A "couple of months" seems to be their current rallying cry.
Simple rules for any DS user:
No Mac,
no AMD
You can render in 3Delight, and export to Blender amongst others and render using AMD cards. You can also render in Iray using CPU, which is painful with Iray. I had better results in Blender's Cycles before I upgraded my card.
Personally, I'm not a fan of Iray, consequently I render in both Iray and Cycles.
AMD GPUs are not useful for Iray (they can be used for dForce and Filament), AMD CPUs are fine.
The subject reminded me of The Ballad of Reading Gaol
Then how do you explain that I can render with Iray on my system? I'm using a Radeon card here.
Iray will render WITH an AMD card in the system. It will merely not render ON the card.
I thought AMD GPU's can render Octane?
Don't worry this kind of mistakes are very common and people do it every now and then. Did they agreed to replace it with a cuda supported gpu?
Assuming you're talking about "Octane Renderer" and not "Octane Storage media", a quick Google found that Octane Renderer requires Nvidia graphics cards with CUDA cores
Product specifications:
Requires a CUDA® 10 capable NVIDIA® graphics card.
By default, use of the software is available only while online. However, OctaneRender Enterprise Box Licenses are compatible with the OctaneRender Offline USB Dongle (Sold separately).
HOWEVER, I am very uneducated about Octane Renderer and what it exactly is and how it works, but the words above seem clear.
I think everybody knows that you can use your cpu for iray renders. But is it really adviceable? I tried to render with my cpu in the past (ryzen 2700x) and the time it took was horrendous compared to the gpu.
Not everybody, as the posts above show claiming that Iray "won't render". And as Iray hasn't been my main renderer of concern when I buit this system I'll just have to live with those rendering times.
It is extremely important to do some research before making such purchase decisions.
But you can at least sell you AMD GPU right now and get a lot back for it. With the market the way that it is, you might even make money on such a transaction. Then when the GPU market finally dies down you can use that to buy a pretty decent Nvidia GPU for Iray. Of course this would require patience and time.
Nvidia owns Iray, they also own CUDA. If you see other render engines out there pay attention to if they are based on CUDA or not. If they are based on CUDA then you will need a Nvidia GPU. CUDA is quite popular in the 3D world, so you will see it used in a lot of programs. Most CUDA based render engines do not even offer a CPU rendering mode. Daz Iray is actually a bit of an exception, in fact other Iray plugins (outside of Daz) may not have a CPU fallback mode. Iray's CPU fallback is thanks to Intel Embree. But Iray is designed around GPUs, and it horribly slow on even the fastest CPUs. Even modest GPUs from two generations ago are still faster than the newest and most expensive desktop CPUs when it comes to rendering Iray. It is not even close.
You can always check out the Iray benchmark thread to get an idea of how different hardware stacks up. There are all kinds of benchmarks across Nvidia hardware, and even some CPUs are on there. It is a great resource for making purchase decisions for Iray.
https://www.daz3d.com/forums/discussion/341041/daz-studio-iray-rendering-hardware-benchmarking/p1
Otherwise your options are exporting to Blender and using Blender Cycles to render. Sadly this means actually using Blender. <.<
The amount of time, increased heat and energy wasted during rendering makes using the CPU a bad idea. Something that takes 2 hours on my GPU to render can take over a day on my CPU... that's absolutely horrible.
Not just no, but HECK NO! Firstly, that would leave me with no worthwhile graphics card between now and whenever the prices drop again. Secondly, I'm happy with the performance of my graphics card except for Iray, and Iray is still not my main concern for the use of this computer. Thirdly, there is no thirdly.
Seeing "Iray won't work with an AMD card" boils my p*** (sorry).
I've got an AMD CPU (Radeon), so my computer can render in Iray, too. Plus, I'd prefer to wait two hours for an Iray render to finish, than not being able to render in Iray at all.
Coincidentally, I was thinking of getting a new AMD chip/GPU/CPU for my computer. But now, I know that I'll have to stay away from AMD GPUs.
You can really reduce your render times by using lower samples with the Denoiser which has been improved. Details in this video.
Save the long renders for your archive renders. The rest are a waste.
Thanks for all your contributions
Actualy they take back my previous order, and I made a new one.
Everything's fine. Juste a question of time.
Not long ago I visited the tomb of Oscar at Le père Lachaise cemetery, although there is some truth in what he wrote I hardly see how it is relevant here..
Guess it might help someone anyway.
True, sorry.
I'll believe it when I see it. LOL
I have not tested yet on AMD graphics card, but you could probably render almost everything from Daz 3D in Unity.
It is even easier, while using Daz to Unity bridge.
https://www.daz3d.com/daz-to-unity-bridge
This is not a problem nowadays as Daz has bridges. You can use Blender and Unreal Engine to render your scene with ProRender 2.0. ( https://www.amd.com/en/technologies/radeon-prorender )
I recommend Blender, because you can use hybrid rendering modes. The High setting fill the gap between viewport rendering and full path-tracers. This option only use raytracing where it is really useful. It basically combines the advantages of EEVEE and Cycles. Technically you get near Cycles quality with EEVEE-like performance. Really, rendering scenes with High FSR setting will only takes seconds, it is almost a real-time engine, without any tipical problem that EEVEE has.
This engine also support Apple Metal, but the Full Spectrum Rendering feature is Vulkan-only.
And you won't get out of memory massages. ProRender uses full geometry out of core, so even if your scene won't fit in the VRAM, it will render it, but it will be slower.
I can already see a definite improvement in availability (here in Finland)
Up to a few weeks ago, you couldn't find even the lowliest 1GB GPU, not even one, but now there are 20-30 RTX 3060's available almost daily and this week there was even some 3070's. The numbers and selection has been steadily increasing for the last 3 weeks.