About Boxing Stages Ropes

Hey everyone!
I really love to make fight stories and wanted to ask about the boxing stage Ropes.
When I make my characters Leaning on the rope  i want the rope To be in motion and not static . how can I do that? I bought 5 boxing stages and I didn't see any easy way like click the rope and move it or something like that.

Thanks!!! :"D

Comments

  • NorthOf45NorthOf45 Posts: 5,532

    D-Formers (Studio built-in), Mesh Grabber ($ add-on), maybe even dForce if it can be set up as basically a pre-stretched elastic band.

    Mesh density could be a problem for some. I have several boxing rings, and some have two or three segments per rope, not enough to put in a smooth bend, more like a kink. One, Ansiko's Boxing Ring, has a pretty dense mesh for the ropes and bend well with a D-Former. You could replace the ropes (just cylinders, really) with something with many more divisions. Unfortunately, the boxing rings seem to come as one monolithic prop, so some geometry editing might be needed, or at least selective surface hiding.

    Flipmode's Fight Club actually has the morphs built-in to the rope model.

  • NorthOf45 said:

    D-Formers (Studio built-in), Mesh Grabber ($ add-on), maybe even dForce if it can be set up as basically a pre-stretched elastic band.

    Mesh density could be a problem for some. I have several boxing rings, and some have two or three segments per rope, not enough to put in a smooth bend, more like a kink. One, Ansiko's Boxing Ring, has a pretty dense mesh for the ropes and bend well with a D-Former. You could replace the ropes (just cylinders, really) with something with many more divisions. Unfortunately, the boxing rings seem to come as one monolithic prop, so some geometry editing might be needed, or at least selective surface hiding.

    Flipmode's Fight Club actually has the morphs built-in to the rope model.

    I have this two stages , well so better not mess with the ropes? its kinda shame because it will not looks real .

  • NorthOf45NorthOf45 Posts: 5,532

    I guess that got mangled a bit in the editing room. I don't mean to replace those that would bend well, that was aimed at those that would not bend well as they are now.

    Here's an example of Ansiko's Boxing Ring using only a single D-Former of the ropes (no other changes). Make it fit between the stanchions, the height of the ropes, and fairly shallow. That way you can see where it is. With the Field selected, you can see the vertices that will be affected and how much (red is most, yellow less). The default influence curve is an s-shape, but it can be adjusted from the DForm tab pane, under Edit Spline... I made the line flat so that the ropes stay straight when adjusting the D-Former. You can also move the field around to get it in just the right place with the D-Form active.

    On the ropes at the Boxing Ring.jpg
    640 x 800 - 162K
  • NorthOf45 said:

    I guess that got mangled a bit in the editing room. I don't mean to replace those that would bend well, that was aimed at those that would not bend well as they are now.

    Here's an example of Ansiko's Boxing Ring using only a single D-Former of the ropes (no other changes). Make it fit between the stanchions, the height of the ropes, and fairly shallow. That way you can see where it is. With the Field selected, you can see the vertices that will be affected and how much (red is most, yellow less). The default influence curve is an s-shape, but it can be adjusted from the DForm tab pane, under Edit Spline... I made the line flat so that the ropes stay straight when adjusting the D-Former. You can also move the field around to get it in just the right place with the D-Form active.

    It looks great!!!! its easy to do? have some easy way to do that , im kinda new in Daz ^-^ 

  • NorthOf45NorthOf45 Posts: 5,532
    edited May 2021

    Okay, sure. I'll go step-by-step for the example I gave.

    Once the set is loaded, select the boxing ring (it is all one prop). From the menu or toolbar, Create a new D-Former. Rename it if you want in case you want to use more than one around the ring. It will be attached to the boxing ring, in the center, spanning the entire extent of the geometry. In the Scene tab, select the D-Former Field. Scale it down in the Parameters tab to something that will fit between the ends of the ropes (the D-Former will load at somethig like 50000%, but 5000% is a good starting point).

    Move the D-Former Base and Field to align with the center of the ropes on one side. The Field will determine which vertices will be affected. Since the boxing ring is all one object, you will want to scale the X, Y, and Z axes of the Field to only include the ropes so that nothing else moves with the D-Former, like the red ovals in the picture. You will see the degree of influence on the vertices by their colour. The location of the Base determines the center of action of the deformer, which is relevant for rotations, if you use them.

    At this point, you can move the D-Former itself (child element of the Base) either with the Universal Tool, or the controls in the Parameters tab. You will see the mesh move with the D-Former. You will also notice that the ropes have an S-shape that does not look natural. When you push on a tight rope (or elastic) it stays straight between the point it is pushed and the ends.

    The influence of the D-Former can be changed from it's default to be more linear. With any part of the D-Former selected, go to the DForm tab pane (you might need to open it from Window -> Panes (Tabs) -> DForm) and click the "Edit Spline..." button. This will open a graph with the current curve in use. You can adjust the curve by dragging the squares up and down, or add more. To get a linear influence, just move the two middle control points so that the line is straight. You can see the difference it makes comparing the two attachments.

    Now you can place your figure "on the ropes" and adjust the D-Former (or the Field, or both) to get the shape for the ropes that you want. The D-Former will be saved with the scene file, and you can create as many as you want (one for each side?).

     

     

     

     

    Boxing Ring_default DForm spline.jpg
    800 x 700 - 242K
    Boxing Ring_linear DForm spline.jpg
    800 x 700 - 246K
    Post edited by NorthOf45 on
  • NorthOf45 said:

    Okay, sure. I'll go step-by-step for the example I gave.

    Once the set is loaded, select the boxing ring (it is all one prop). From the menu or toolbar, Create a new D-Former. Rename it if you want in case you want to use more than one around the ring. It will be attached to the boxing ring, in the center, spanning the entire extent of the geometry. In the Scene tab, select the D-Former Field. Scale it down in the Parameters tab to something that will fit between the ends of the ropes (the D-Former will load at somethig like 50000%, but 5000% is a good starting point).

    Move the D-Former Base and Field to align with the center of the ropes on one side. The Field will determine which vertices will be affected. Since the boxing ring is all one object, you will want to scale the X, Y, and Z axes of the Field to only include the ropes so that nothing else moves with the D-Former, like the red ovals in the picture. You will see the degree of influence on the vertices by their colour. The location of the Base determines the center of action of the deformer, which is relevant for rotations, if you use them.

    At this point, you can move the D-Former itself (child element of the Base) either with the Universal Tool, or the controls in the Parameters tab. You will see the mesh move with the D-Former. You will also notice that the ropes have an S-shape that does not look natural. When you push on a tight rope (or elastic) it stays straight between the point it is pushed and the ends.

    The influence of the D-Former can be changed from it's default to be more linear. With any part of the D-Former selected, go to the DForm tab pane (you might need to open it from Window -> Panes (Tabs) -> DForm) and click the "Edit Spline..." button. This will open a graph with the current curve in use. You can adjust the curve by dragging the squares up and down, or add more. To get a linear influence, just move the two middle control points so that the line is straight. You can see the difference it makes comparing the two attachments.

    Now you can place your figure "on the ropes" and adjust the D-Former (or the Field, or both) to get the shape for the ropes that you want. The D-Former will be saved with the scene file, and you can create as many as you want (one for each side?).

     

     

     

     

    Thank you so much for your help!!!! :"D 

  • NorthOf45NorthOf45 Posts: 5,532

    You're welcome. Have fun!

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