My genesis 2 base has no eyes

OnieOnie Posts: 20
edited December 1969 in The Commons

Hi,
As in the pictures all are rendered in daz 3delight:
1. Uber
2. Skin builder lights
3. Both Uber and skin builder
When i delete skin builder lights it is still the same.
i finally got the lights i want but now my model has no eyes.
Thanks for helping

sp8.png
800 x 677 - 464K
sp7.png
800 x 677 - 549K
sp4.png
800 x 677 - 539K

Comments

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Check the Ambient settings for the eyes. Maybe you accidentally set them to max white.

  • OnieOnie Posts: 20
    edited December 1969

    Thanks i will retry it.

  • FistyFisty Posts: 3,416
    edited December 1969

    That's the eye surface material.. check ambient like suggested, also check to make sure glossiness isn't all the way at 0, it needs to at around 80 for dz-default surface and about 20 for uber surface. And of course check to make sure it's transparent.

  • barbultbarbult Posts: 24,853
    edited November 2014

    One more thing to check - this looks like a problem caused by a known bug with the AoA Subsurface Shader. If any of the eye surfaces use the AoA Subsurface Shader, save your scene, close DAZ Studio, reopen DAZ Studio and reopen your scene. That should fix it if that is the problem.

    Post edited by barbult on
  • OnieOnie Posts: 20
    edited December 1969

    It is a combination of ambient light (the product ) and skin builder lights this happens when i change the skin with skin builder and change back the skin. I didn't change any other settings. Anyone? Thanks

  • BarubaryBarubary Posts: 1,216
    edited December 1969

    what barbult said.

    though I would like to add that this bug occurs with several shaders I have, not just the AoA SSS Shader.

  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    I got it too.

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