Mei Lin HD not looking very HD. Am I doing something wrong?

Kevin RyeKevin Rye Posts: 392
edited November 2014 in The Commons

What's up with Mei Lin HD? I just installed it, and did a side-by-side comparison against the SD Mei Lin. I see no difference at all. Am I doing something wrong? When I went from V6 SD to V6 HD, the difference was very apparent.

Hand HD
Hand SD
Face HD
Face SD

I see no difference.

Mei_Lin_SD_1.png
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Mei_Lin_HD_1.png
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Mei_Lin_SD_2.png
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Mei_Lin_HD_2.png
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Post edited by Kevin Rye on

Comments

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    I see no difference either...

  • Kevin RyeKevin Rye Posts: 392
    edited December 1969

    And all the Mei Lin HD sliders are all the way up. What gives?

    Screen_Shot_2014-11-27_at_3.34_.55_PM_.png
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  • Cris PalominoCris Palomino Posts: 11,694
    edited December 1969

    Is your figure set to high resolution or base resolution? The HD on the female is less pronounced than on the muscularity that the males have. The details would more keenly be seen on the inside of the hands, the knees and definition as shown in the promos. The images you've shown, don't focus as much on those areas. So maybe let's start with resolution, you can try to up the levels of resolution to 4 (I don't know what they used on this figure). If it still isn't showing the details, then yes, we should contact customer support.

  • JabbaJabba Posts: 1,460
    edited November 2014

    Also compare the knees, probably the most pronounced difference on female HD shapes

    *edit* oops, already covered by previous poster

    Post edited by Jabba on
  • Kevin RyeKevin Rye Posts: 392
    edited November 2014

    Yes, she's set to HD, thus the screen shot of the sliders set to 1.0. I loaded the Mei Lin HD character. Is there another option I'm supposed to select? See screenshot below. She's set to High Resolution. I thought selecting the HD character was enough. That's how it worked with V6.

    Look at Victoria 6 SD vs HD below, it is very apparent that they are different.

    Look again at the screenshots above of Mei Lin's hands. There's no difference.

    V6 SD vs HD:

    Screen_Shot_2014-11-27_at_8.58_.13_PM_.png
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    V6_HD_5.png
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    V6_5.png
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    V6_HD_1.png
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    V6_1.png
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    Post edited by Kevin Rye on
  • Cris PalominoCris Palomino Posts: 11,694
    edited November 2014

    I do see a difference in the images; especially the hands. You don't?

    I would set the subdivision to 3. That is what we normally sculpt HD at; also, depending on the figure, we sometimes sculpt at higher. For the purposes of render, you can very the amount of subdivision - less for further away, more for closeup. It's the same for all HD figures.

    Post edited by Cris Palomino on
  • Cris PalominoCris Palomino Posts: 11,694
    edited December 1969

    Oh, sorry, I see you're showing Victoria in the second set of images. But please do try upping the resolution to see if it makes a difference.

  • ThatGuyThatGuy Posts: 797
    edited December 1969

    Yeah, I don't really see much difference with the "HD" items. Unless you're doing a very very close up shot of your character, I wouldn't really bother (IMHOP).

  • LindseyLindsey Posts: 2,001
    edited December 1969

    HD morphs are designed to display when the image is rendered. It's not necessary to see them in the Daz Studio viewport.. If I want to see the HD morphs in the DS Viewport, I set subdivision to 2 or 3 though I normally don't as it affects my system response.

  • j cadej cade Posts: 2,310
    edited December 1969

    The easiest way to tell if there's a difference is to apply a plain grey material to everything (there's one in the genesis materials that works). If it is indeed the same than ignore the rest of it, its out of my depth.

    That being said, my guess is that it is there. The detail is very subtle (though in many instances indispensable IMO). My guess is you're running into 2 things: 1, SSS washes out detail, this isn't just a Daz thing it happens everywhere; 2, you have very soft, low contrast lighting, this gets rid of much in the way of shadow, which once again will hide detail.

    My recommendation would be to lower the SSS strength and shading scale (in the surfaces tab). For the lighting, perhaps lower the strength of the ambient light and make the shadows for your main light sharper.

  • Cris PalominoCris Palomino Posts: 11,694
    edited December 1969

    Bad of me, but I assumed that what I was looking at was renders.

  • Kevin RyeKevin Rye Posts: 392
    edited November 2014

    None of those are viewport images, they are all renders.

    OK, here's another close up of the hands. V6 SD vs HD, with a very obvious difference.

    Then Mei Lin HD vs SD rendered. No difference.

    1.png
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    2.png
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    3.png
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    4.png
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    Post edited by Kevin Rye on
  • j cadej cade Posts: 2,310
    edited December 1969

    Well the main difference between your V6SD and V6HD renders is that they're using different textures. Render all 4 with a plain grey material, and see what differences you see then. If you still cant see it, something is in fact wrong, if you can, then you need to change your materials and lights to make tt more visible.

  • BarubaryBarubary Posts: 1,217
    edited December 1969

    Oh, sorry, I see you're showing Victoria in the second set of images. But please do try upping the resolution to see if it makes a difference.

    It shouldn't for renders, only for the viewport.

  • Kevin RyeKevin Rye Posts: 392
    edited November 2014

    As far as the face goes, I rendered her out at 1600x2000. This image is huge. I then layered the 2 images and cropped them so they match up perfectly. The only difference I see is on the ear and lips.

    2.png
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    1.png
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    Post edited by Kevin Rye on
  • Kevin RyeKevin Rye Posts: 392
    edited November 2014

    Here's another one for the knees. I guess it is HD, just in a few spots. I guess I just expected it to be a little more mind blowing. I'm left with a sort of "meh" feeling about this purchase. You really have to have a very large image and zoom in to see the slightest hint of added detail. I just wonder if it's really worth the extra money to go HD. I can't imagine someone paying the full $40 price to go HD. I'm just glad that I got it for $14 with my coupon.

    knees.png
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    Post edited by Kevin Rye on
  • j cadej cade Posts: 2,310
    edited December 1969

    I may sound like a broken record... but LIGHTING! Here's the Default Mei Lin and the HD version. These aren't big renders either And I find the HD very noticeable.

    These are basic renders that took 30 seconds to set up. If I set up the lighting better, and chose a more interesting pose, it would be even more noticeable.

    ML1SD.png
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    ML1HD.png
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    ML2SD.png
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    ML2HD.png
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  • JStryderJStryder Posts: 168
    edited December 1969

    I had the same experience as ryemac3, which is how I found this thread after biting on the $2.99 offer. The lack of difference on the back of the hands is disappointing. Even a person with very smooth skin will show fine folds around the knuckles, etc. Nothing like that on Mei Lin HD. A little more detail on the face would be nice too. Very little or no difference around the eyes where you would expect to see it. Perhaps DAZ will release an update on this figure with actual HD details in the hands and face?

  • Slide3DSlide3D Posts: 194
    edited December 1969

    HD version Mei Lin

    and in my DA nude version
    http://slide3d.deviantart.com/art/Mei-Lin-SkinTest-499640398

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  • JStryderJStryder Posts: 168
    edited December 1969

    Nice render, looks very real! How would the non-HD version of Mei Lin look side-by-side, under the same render conditions?

  • Slide3DSlide3D Posts: 194
    edited March 2015

    left HD right SD

    iray_mei_lin_compare.jpg
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    Post edited by Slide3D on
  • JStryderJStryder Posts: 168
    edited December 1969

    Thanks Slide. I see a slight difference in the knees and feet, but nothing elsewhere. More perceptive eyes might see more.

    The height of distinction is subtlety, or something.

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