4.7 AoA lights not recognized

SarrajSarraj Posts: 10

As the title says, the render engine doesn't recognize the AoA lights, so any scene light solely by them render black.

Is this a bug on my end or was the lighting code changed enough that we have to wait for PAs to update their products?

Post edited by Sarraj on

Comments

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    They work for me in DS4.7.0.12, 64-bit under Win 7 Pro. What version and OS are you using?

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    There was a thread on problems people were having with the flagging options - are you using those? Certainly I've been doing renders using the Advanced Ambient Light without noticing issues. If you are still using the Public Beta, and hadn't had a Public Beta isntalled before you installed the lights, you would need to reinstall the lights - though there's no reason to sue the beta now it's been elevated to a Production Build.

  • SarrajSarraj Posts: 10
    edited November 2014

    Same thing actually.

    Also I just noticed that not all the options are present on the lights, and if I recall correctly that was an issue if they weren't installed correctly. Hopefully a re-install will fix that.

    Edit:
    Yep, a re-install fixed it. The UberLights are also rendering black so I'll re-install those as well. Everything else seems to be working fine.... for now :P

    Post edited by Sarraj on
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