Skin Texture change in animation time line how to do it?
For example, I am trying to morph Landon 8 into the Lycan over a set of keyframes and it works as expected transition is smooth the change from one pose at zero to the final position works fine have adjusted to parts don't clip through each other, however, no matter what I try If I set the Landon textures at the first key and the Lycan skin and hair partway through the animation the Lycan overwrites the Landon textures at the start of the animation. Anyone have any ideas for this or would be so kind as to point me at a guide on how to do this, Google hasn't turned anything up. I must be overlooking something simple steps wise, have been trying to scale the hair and its length through the sequence and using keyframes but looks like its all or nothing. Many thanks in advance
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The simplest method might be to render two animations, one with each material set, and then layer the resultant images (I trust you render to an image sequence) in your editor and fade or apply some kind of mask.