Is there such a thing as a "one-way mirror" IRay shader?
Just wondering if there's a way to apply one setting to a surface to make it visible from one side, but not from the other side - without having to switch the opicity on and off manually when looking at the surface from in front to in back.
Luminance can be one-sided or two sided.
What about opacity?
Post edited by lukon100 on
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Probably using the shader mixer. No idea how it works though, due to Daz's legendarily spotty documentation.
I don't think that there is IRAY one way mirror... Only just recently, the first double sided shaders surfaced for IRAY.