V4 BodySuit
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Hi All,
I am new in the forum.
I bought Poser 10 one week ago, I am trying to use Victoria 4.2 with V4 BodySuit.
In the Zero Figure pose the suit match perfect but as soon as I start to create some poses I see Victorias skin trough the suit.
here is a sample: Screenshot_2014-11-29_15.37_.18_.jpg
Please, any info about how to fix this will be very welcome.
Thanks in advance
Diego
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Screenshot_2014-11-29_15.37_.18_.jpg
1900 x 1210 - 102K
Post edited by diego_bbe73e4c67 on
Comments
I always magnetise the body suit to V4
Hi, thank you for your answer, I have magnetize it and it works!, I am using "!Magnetize to V4" because the "Magnetize to V4 2" don't works.
Thanks!
Diego
The 2 doesn't refer to the version number, it means Victoria 4 #2, the second one loaded into the scene. The supplied magnetise poses, as I recall, work for up to four Victoria 4 figures.
Actually it works for up to 9 separate Vickies, not sure what sort of system you would need to have 9 clothed Vickies in the same image, :roll: but it does allow up to 9 to have their clothes magnetised
Ah, OK - I was just going from memory. It was one less than a multiple of five anyway, so I wasn't totally wrong. Really. Ahem....
Ok, now I understand the numbers are for magnetize more than one instance of V4.
Well I have to say that the problem is solved in 95 % but still in some parts of the animation I can see V4´s Skin through the Bodysuit.
I am using Motion Capture data maybe this make a difference instead of the key framed poses.
I finally have removed some V4 polygons in C4D so now nothing is under the Bodysuit :)
I would like to actually find a real solution to this.
Thanks.
We normally turn parts off in Poser, using the hierarchy editor
I do this all the time when exporting obj from Poser to use in Bryce. Often my figures in Bryce are just a head and neck with hands and feet, depending of course on how covering the clothing is. Keeps the polycount down as once parts are turned off in the HE they don't count as polygons.
in cases where magnetize doesn't work you can use the morph brush to fix poke through issues ( this can be good for when you have layers of clothing as well ). Select the morph brush tool and select some body part of the clothing you want to fix the poke though on ( does not work with the whole body, you need a body part selected, doesn't matter what one, hip, chest, what ever ). on the brush tablet select tighten, set goal to the figure that is wearing the clothes, set poke through margin to 0.001 ( i find this works best ) then brush over the clothing and watch the poke through vanish.
Hi, thank you very much for your inputs, I have learned a lot last three days, I finally fixed it using Bodysuit Adjustment dials "LoosenFrtPit" L&R.
I am modeling a futuristic helmet for Victoria 4.2, please can you point me where to find information about how to conform it in order to follow Victoria's motion capture?
I would also like to know if i can do some modeling modifications on the Bodysuit and get it back to Poser and magnetize it to Victoria again.
I can open a new topic for this.
thanks
Diego
here are some beginner tutorials that might help, not exactly what you are looking for, but still useful info https://www.youtube.com/user/JGreenlees7243/videos
a helmet would not have to be a conforming figure, you could just make it a parented prop. Parent the helmet to Vicky's head and it will move as her head moves