Genesis 8.1 seams

When I apply a skin for Genesis 8 to 8.1 Male or Female, it looks fine in shaded view, but upon switching to iRay view, I can see seams. Is there any way to fix that issue?

 

The one in particular is Rhonwen HD characters' skin on Genesis 8.1 Male

Comments

  • I've never seen a seam issue so far, and I've converted a lot of my Genesis 8 figures over to 8.1... and rendered them with varying levels of clothing. (LOL)

    Maybe if you posed an image with the problem, it would help identify what's going on?

  • MelissaGTMelissaGT Posts: 2,611

    Are you using spectral rendering? If so, the seams are caused by the transmitted color. It needs to be set to .99 .99 .99 to avoid seams. That's definitely not ideal, because it can be helpful to use a color in that channel, but right now with the newest version of Daz, that's the only way around the seams and spectral rendering. 

  • sterlenejcsterlenejc Posts: 178

    I am using default setting on iRay render with a couple of lights... This shouldn't happen, and the issue is quite annoying because I'm quite new to Daz and can't solve those kind of problems myself yet.....

  • MelissaGTMelissaGT Posts: 2,611

    sterlenejc said:

    I am using default setting on iRay render with a couple of lights... This shouldn't happen, and the issue is quite annoying because I'm quite new to Daz and can't solve those kind of problems myself yet.....

    What character is this happening with? Can you post a screenshot?  

  • Phoenix1966Phoenix1966 Posts: 1,714

    You're using a female skin on a male figure, if I'm reading it right. That may be the problem.

  • sterlenejcsterlenejc Posts: 178

    Hmm, it seems like the problem is gone now after restarting DAZ. When I was in texture view, the character look horrible, with lines going up and down...

     

    Now I just have to find the right settings to make the skin look as realistic as possible.

    shaded view.png
    2611 x 1238 - 1M
  • outrider42outrider42 Posts: 3,679

    I'm wondering, did you by chance use the undo button on this character while experimenting? I have noticed that sometimes the undo button doesn't quite revert something to the exact way it was before. Perhaps you switched material presets, and then hit undo. Sometimes it works correctly, but sometimes when it reverts back to the previous materials it "forgets" to turn something like thin walled off. Or it could be another material setting. It is often a toggle, like thin walled, that gets forgotten, and switcing the toggle will show the correct settings. This can also happen if you delete a character and use undo to bring them back. It doesn't happen every time, it is just something that can happen.

    If you are using the PBR Skin shader, there are a lot of toggles on that shader, and any of them may have been switched off when undoing a major change to them. PBR Skin also has a tiled texture, and it is possible the number of times it is tiled got changed somehow, and I could see that causing some lines if the tiling was somehow changed to a low number.

    That is my guess.

  • CrescentCrescent Posts: 330

    I've had problems with 8.1 characters in the preview pane but they rendered properly.  The lines would suddenly show up or disappear if I moved the camera, even in small increments.  It's quite annoying but doesn't affect the final outcome.

  • ArtiniArtini Posts: 9,722

    Try to use Filament rendering - all possible seams are easily spotted there.

     

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