Using Marvelous Designer to refit clothes across generations?

CHWTCHWT Posts: 1,183
Hi, much appreciated if anyone can share their tips/success stories using Marvelous Designer to refit clothes across Genesis generations!

Comments

  • alexhcowleyalexhcowley Posts: 2,392

    It's several releases and several years since I had an MD licence but  I doubt this is possible.  MD is used to generate clothing and uses it's own file format. You can import wavefront object (.OBJ) files to use as avatars (templates) but as far as I am aware you cannot modify the files. 

    Sorry,

    Alex.

  • FSMCDesignsFSMCDesigns Posts: 12,781

    yeah, I feel you would have much better luck just using autofit and clones

  • CHWTCHWT Posts: 1,183
    Hmm, I originally thought about importing a different generation base figure as avatar in MD, drape the clothing, export clothing as obj, then importing obj clothing into DS and use transfer utility to transfer target figure rigging into the obj clothing.
  • Faeryl WomynFaeryl Womyn Posts: 3,663
    edited May 2021

    You can bring in different base models, however I'm currently waiting for an answer about bringing in already made clothes to MD and refit as you suggested. As soon as he gets back to me I will let you know.

    Ok while I'm waiting I found some information for you and yes you can bring obj's into MD as a garment and make them fit.

    https://www.marvelousdesignerhelp.com/viewtopic.php?t=519

    for this video you should read the comments...

    This gives very good instructions on how to do what you asked.

     

    Got an answer back and he doesn't use Marvelous Designer to refit clothes...
    my goto method is to just use the autofit feature .  Sickleyeild & RiverSoft have provided clones for G3F going back to V3 and for G8F going back to V4.
    If that doesn't work my next method is in Daz to pose and shape the source figure to match close to the pose and shape of the target figure.
    Add the clothes to the Source figure, Export the clothes OBJ (tweak if desired in Blender) 
    Use the Transfer Utility to convert the clothe to the Target figure.
    Then Update the Base Geometry of the Transferred clothes the saved OBJ.
    This work only with Weighted mapped target figures.  Non-weight mapped Source figures and clothe need to be coveted to weighted mapped to work.  This way will retain the original morphs of the clothes

    Post edited by Faeryl Womyn on
  • CHWTCHWT Posts: 1,183

    You can bring in different base models, however I'm currently waiting for an answer about bringing in already made clothes to MD and refit as you suggested. As soon as he gets back to me I will let you know.

    Ok while I'm waiting I found some information for you and yes you can bring obj's into MD as a garment and make them fit.

    https://www.marvelousdesignerhelp.com/viewtopic.php?t=519

    for this video you should read the comments...

    This gives very good instructions on how to do what you asked.

     

    Got an answer back and he doesn't use Marvelous Designer to refit clothes...
    my goto method is to just use the autofit feature .  Sickleyeild & RiverSoft have provided clones for G3F going back to V3 and for G8F going back to V4.
    If that doesn't work my next method is in Daz to pose and shape the source figure to match close to the pose and shape of the target figure.
    Add the clothes to the Source figure, Export the clothes OBJ (tweak if desired in Blender) 
    Use the Transfer Utility to convert the clothe to the Target figure.
    Then Update the Base Geometry of the Transferred clothes the saved OBJ.
    This work only with Weighted mapped target figures.  Non-weight mapped Source figures and clothe need to be coveted to weighted mapped to work.  This way will retain the original morphs of the clothes

    Awwwww, thank you! You are the best!
  • lilweeplilweep Posts: 2,561
    edited May 2021

    CHWT said:

    Hmm, I originally thought about importing a different generation base figure as avatar in MD, drape the clothing, export clothing as obj, then importing obj clothing into DS and use transfer utility to transfer target figure rigging into the obj clothing.

    transfer rigging is imperfect.

    why not just use marvelous designer to sim the clothing and then import in the final sim...? (And then dont do anything else that would ruin the sim, like transfer rigging)

    Post edited by lilweep on
Sign In or Register to comment.