How to fit cloth with other other meshes to charactor?

[How to fit cloth with other other meshes to charactor] like police belt,it has a lot tool mesh,as i fit the belt to charactor,these tools mesh are still the same

thanks

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Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,231

    A dForm or a Push Modifier could be used to adjust the mesh of the clothing, ideally using a weight map to control the area affected, but with a bulky tool belt I suspect it would be hard to get good results.

  • Richard Haseltine said:

    A dForm or a Push Modifier could be used to adjust the mesh of the clothing, ideally using a weight map to control the area affected, but with a bulky tool belt I suspect it would be hard to get good results.

    that's sad

  • nonesuch00nonesuch00 Posts: 18,274

    Depending on how the belt was modeled you could make the belt slightly too big, without using 'autofit', and then convert just the belt part(s) to dForce and the things hanging on the belt to static, then run a dForce simulation on the belt without much elasticity in the dForce settings. Maybe you want to make a dForce weight map to make the areas of the belt where things are hanging very very slightly more elastic, depending on the hanging thing's weight. 

    It the belt was modeled in an agreeable way that would be an easier way to change the belt rather than editing the modeling of the belt in another program.

  • charlescharles Posts: 849

    Dforce will most likely screw it up because I will bet it has submeshes for the loops and things. it'll look goofy. Your best bet is to export the belt as an obj (base resolution) by itself and bring it into blender, then use the sculpting option and either nudge or pose (or both) to realign the belt like you want (use mask to block off sections like holster or whatever you don't want to effect). Export that (keep verts order) from blender as an OBJ and use Daz's Morph Loader Pro and reimport that as a morph on the belt.

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