Aniblock + Timeline animation "froze" character

Testing6790Testing6790 Posts: 1,091
edited December 1969 in The Commons

Hello all,

I've been diligently practising my DS animation recently and have been getting some pretty fluid movements going on. However, yesterday I was working on making a fluid transition from standing to kneeling, using the aniblock from the Walk Constructor kit. However, once my character is kneeling any posing I do outside of an aniblock immediately snaps back to the kneeling position of the aniblock.

A few things:

1. The figure is not locked.

2. The pose is applied on the frame and keyframes are created. I even manually selected the entire figure and forced keyframes for it. I go one keyframe forward and then back to the the key and it's all reset.

3. I am not overlapping a aniblock. I checked multiple times. My animation is only ~500 frames right now, I was trying to pose on frame 550. I debugged this issue by adding 1000 frames and trying it on frame 1300 or so just to be sure.

4. I saved and reopened the scene, because that has fixed strange things before, but it did not in this case.

Hopefully someone knows my issue and can help!

Comments

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    Just want to update and say that I fixed my issue. Somehow my character got a keyframe for every body part on every frame. And I mean EVERY frame. I went up to 5000 frames @ 30fps and it was a sold black bar of keyframes. Explains a lot. I don't know how this is possible, so hopefully someone can shed some light on it for me?

    As for my caring, it was because this error cropped up after ~3 hours of animation work, and the only solution I could think of was to fix it or scrap it. However, I figured out a different way. I simply saved the file as a backup with a "_temp" appended to the name and then selected all aniblocks I was using and saved them into one new one. I deleted the figure, reloaded it, positioned it and applied the aniblock. Boom. Downside is that I can't easily go back and touch up.

    Daz Studio animation surprises me with how often I have to create novel solutions to flaws in the program but it's what I've got, I guess.

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