Aniblock + Timeline animation "froze" character
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Hello all,
I've been diligently practising my DS animation recently and have been getting some pretty fluid movements going on. However, yesterday I was working on making a fluid transition from standing to kneeling, using the aniblock from the Walk Constructor kit. However, once my character is kneeling any posing I do outside of an aniblock immediately snaps back to the kneeling position of the aniblock.
A few things:
1. The figure is not locked.
2. The pose is applied on the frame and keyframes are created. I even manually selected the entire figure and forced keyframes for it. I go one keyframe forward and then back to the the key and it's all reset.
3. I am not overlapping a aniblock. I checked multiple times. My animation is only ~500 frames right now, I was trying to pose on frame 550. I debugged this issue by adding 1000 frames and trying it on frame 1300 or so just to be sure.
4. I saved and reopened the scene, because that has fixed strange things before, but it did not in this case.
Hopefully someone knows my issue and can help!
Comments
Just want to update and say that I fixed my issue. Somehow my character got a keyframe for every body part on every frame. And I mean EVERY frame. I went up to 5000 frames @ 30fps and it was a sold black bar of keyframes. Explains a lot. I don't know how this is possible, so hopefully someone can shed some light on it for me?
As for my caring, it was because this error cropped up after ~3 hours of animation work, and the only solution I could think of was to fix it or scrap it. However, I figured out a different way. I simply saved the file as a backup with a "_temp" appended to the name and then selected all aniblocks I was using and saved them into one new one. I deleted the figure, reloaded it, positioned it and applied the aniblock. Boom. Downside is that I can't easily go back and touch up.
Daz Studio animation surprises me with how often I have to create novel solutions to flaws in the program but it's what I've got, I guess.